{xg}darthVADER Posted October 15, 2002 Share Posted October 15, 2002 hi its your frienbdly neigborhood darthVADER AOTCTC is hiring new ppl we need: -3 coders -2 texture artists -2 guys who can script npc path's and code ingame cutscene's apply now WE WANT YOU! Link to comment Share on other sites More sharing options...
lonepadawan Posted October 15, 2002 Share Posted October 15, 2002 *Waves hand* And someone who can understand the animation system! Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 15, 2002 Author Share Posted October 15, 2002 like lonepadawan said anyone who has softimage and knows how to use it Link to comment Share on other sites More sharing options...
inbredyokel Posted October 15, 2002 Share Posted October 15, 2002 I might be able to do some texturing for you. I'm currently doing semi-independent work for the Dark Forces II TC, but I've got some time for side projects. You can check out some of my skinning on the Maw model, the Jerec model (wip in the models forum), and my Corran Horn skin(also wip, there's a link to it somewhere in the jerec thread). I would be absolutely thrilled to do a batch of generic background jedi for the temple or arena scenes Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 15, 2002 Author Share Posted October 15, 2002 your hired send you e-mail to aotctc@hotmail.com so we can contact you when we need textures Link to comment Share on other sites More sharing options...
j0shy Posted October 16, 2002 Share Posted October 16, 2002 woo! not aplying! woo! Link to comment Share on other sites More sharing options...
Toonces Posted October 16, 2002 Share Posted October 16, 2002 Originally posted by {xg}darthVADER like lonepadawan said anyone who has softimage and knows how to use it heh, it's not quite that simple, I have it, and know how to use it, problem is actually importing the animations in-game. Anyway, were working on that Welcome inbred, I got something for ya to texture Freshly mapped, and begging for a skin Link to comment Share on other sites More sharing options...
lonepadawan Posted October 16, 2002 Share Posted October 16, 2002 Hmm.. Wonders when our forums will be up again. Link to comment Share on other sites More sharing options...
Anakin Posted October 16, 2002 Share Posted October 16, 2002 Ha ha- Im sorting the forums out dont worry Link to comment Share on other sites More sharing options...
Anakin Posted October 16, 2002 Share Posted October 16, 2002 So that you all know- I know that those who have sent an email, dont worry I know I have got it, and I will sort through them once the site is up and running and the forums are sorted, it just means I can see which staff are coming back and which are not Anakin Link to comment Share on other sites More sharing options...
AnakinSWG Posted October 17, 2002 Share Posted October 17, 2002 I can do routing, and in a month or 2 at max I will have softimage (I know how to work it, just don't have the full verson.) Hows the npc file i sent coming? Link to comment Share on other sites More sharing options...
AnakinSWG Posted October 17, 2002 Share Posted October 17, 2002 oh and darth, as for the ingame cutscrenes, I know how (except to put them into the game) still tring that. For examle - with galak //Generated by BehavEd rem ( "comment" ); rem ( "--- CINEMATIC 32 - GALAK'S LAST STAND" ); //(BHVDREM) set ( /*@SET_TYPES*/ "SET_MISSION_STATUS_SCREEN", /*@BOOL_TYPES*/ "true" ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_MORELIGHT", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" ); set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" ); set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cinematic32_kyle" ); set ( /*@SET_TYPES*/ "SET_WALKSPEED", 100 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND5" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); } affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_MORELIGHT", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" ); set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" ); set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cinematic32_galak" ); } affect ( "low_circle_focus", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "low_circle_focus" ); } camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 99999 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cinematic32_start_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cinematic32_start_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 15.000, 0 ); use ( "music32" ); wait ( 2000.000 ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 ); wait ( 500.000 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { wait ( 1000.000 ); affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH ) { wait ( 1000.000 ); sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep1.wav" ); wait ( 500.000 ); sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep2.wav" ); wait ( 500.000 ); sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep3.wav" ); wait ( 500.000 ); sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep4.wav" ); } set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "kyle32_lookright1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( 1250.000 ); set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "kyle32_lookleft1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( 1250.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 ); set ( /*@SET_TYPES*/ "SET_SABERACTIVE", /*@BOOL_TYPES*/ "true" ); wait ( 1000.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cinematic32_start2_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cinematic32_start2_cam", ANGLES)$, < 0.000 0.000 0.000 >, 2000 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 2000 ); wait ( 2500.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "c32_galak_enter_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "c32_galak_enter_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 15.000, 0 ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALK1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); task ( "GALAK_ENTER" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "c32_galak_enter" ); } dowait ( "GALAK_ENTER" ); use ( "cinematic32_galakdoor" ); use ( "galakdoor_act" ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "c32_galak_enter_cam2", ORIGIN)$, 6000 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "c32_galak_enter_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 6000 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 6000 ); wait ( 5000.000 ); set ( /*@SET_TYPES*/ "SET_DYAW", 45.000 ); wait ( 1000.000 ); task ( "GALAK_LINE1" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf001.mp3" ); } dowait ( "GALAK_LINE1" ); wait ( 300.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cinematic32_start_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cinematic32_start_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 0 ); //(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "galak_back_cam", ORIGIN)$, 0 ); //(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "galak_back_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); //(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 0 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_DYAW", 225.000 ); task ( "KYLE_LINE1" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk019.mp3" ); } dowait ( "KYLE_LINE1" ); wait ( 300.000 ); //(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "galak_closeup_cam", ORIGIN)$, 0 ); //(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "galak_closeup_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); //(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "c32_galak_enter_cam2", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "c32_galak_enter_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 15.000, 0 ); set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP_Z_OFS", "12" ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { task ( "GALAK_LINE2" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf002.mp3" ); } dowait ( "GALAK_LINE2" ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle32_closeup_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle32_closeup_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 0 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND2TO1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); task ( "KYLE_LINE2" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk020.mp3" ); } do ( "KYLE_LINE2" ); wait ( 1300.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_HEADSHAKE" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( "KYLE_LINE2" ); wait ( 300.000 ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "cinematic32_kyle" ); set ( /*@SET_TYPES*/ "SET_WALKSPEED", 100 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALK1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "cinematic32_galak" ); set ( /*@SET_TYPES*/ "SET_WALKSPEED", 70 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALK2" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle3" ); } task ( "GALAK_GOAL1" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle1" ); } do ( "GALAK_GOAL1" ); task ( "GALAK_LINE3" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf003.mp3" ); } do ( "GALAK_LINE3" ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "high_circle_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cinematic32_galak", 0.000, 0 ); set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP_Z_OFS", "-30" ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 0 ); wait ( 1000.000 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 3000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "low_circle_cam", ORIGIN)$, 3000 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "low_circle_cam", ANGLES)$, < 0.000 0.000 0.000 >, 3000 ); wait ( 3000.000 ); camera ( /*@CAMERA_COMMANDS*/ TRACK, "ctrack_1", 5.000, 1 ); camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "low_circle_focus", 0.000, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 90.000, 4000 ); wait ( "GALAK_GOAL1" ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALKBACK1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle4" ); } task ( "GALAK_GOAL2" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle2" ); } do ( "GALAK_GOAL2" ); wait ( "GALAK_GOAL2" ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { task ( "KYLE_ENDWALK" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle5" ); } do ( "KYLE_ENDWALK" ); } task ( "GALAK_GOAL3" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle3" ); } do ( "GALAK_GOAL3" ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 110.000, 3000 ); wait ( "GALAK_GOAL3" ); task ( "GALAK_GOAL4" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle4" ); } dowait ( "GALAK_GOAL4" ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { wait ( "KYLE_ENDWALK" ); set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "NULL" ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); } set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "NULL" ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cinematic32_galak" ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { wait ( "GALAK_LINE3" ); wait ( 300.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle_closeup3_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle_closeup3_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { task ( "KYLE_LINE3" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk021.mp3" ); } dowait ( "KYLE_LINE3" ); wait ( 300.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup2_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup2_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { task ( "GALAK_LINE4" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf004.mp3" ); } do ( "GALAK_LINE4" ); wait ( 2500.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_RADIO_ONOFF" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( "GALAK_LINE4" ); wait ( 300.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle_closeup2_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle_closeup2_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 8000 ); affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH ) { task ( "RADIO_LINE1" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/io2/21io2001.mp3" ); } do ( "RADIO_LINE1" ); wait ( 800.000 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "galak_lookup" ); wait ( 4000.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1TOSTAND5" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( 2000.000 ); set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cinematic32_galak" ); wait ( 2000.000 ); set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" ); } wait ( "RADIO_LINE1" ); wait ( 200.000 ); task ( "RADIO_LINE2" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/io1/21io1002.mp3" ); } do ( "RADIO_LINE2" ); wait ( 2000.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup3_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup3_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 6000 ); wait ( 200.000 ); wait ( "RADIO_LINE2" ); task ( "RADIO_LINE3" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/stofficer1/21so1001.mp3" ); } dowait ( "RADIO_LINE3" ); wait ( 200.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup3_cam2", ORIGIN)$, 16000 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup3_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 16000 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { task ( "GALAK_LINE5" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf005.mp3" ); } do ( "GALAK_LINE5" ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_HEADTILTLSTOP" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); } wait ( 17000.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "behind2_kyle_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "behind2_kyle_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 ); wait ( 500.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TRIUMPHANT1START" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( 500.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TRIUMPHANT1STARTGESTURE" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( 1500.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "behind2_kyle_cam2", ORIGIN)$, 1000 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "behind2_kyle_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 3000 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_DYAW", 310.000 ); wait ( 200.000 ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SABERTHROW2START" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); wait ( 1000.000 ); use ( "c9_fx1" ); rem ( "---- BLOW UP SHIELD THINGY" ); use ( "bob" ); set ( /*@SET_TYPES*/ "SET_DYAW", 340.000 ); remove ( "soundSet_shieldgen" ); } wait ( "GALAK_LINE5" ); set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TRIUMPHANT1STOP" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); //(BHVDREM) wait ( 1000.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "shields_fall_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "shields_fall_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 ); //(BHVDREM) wait ( 1000.000 ); set ( /*@SET_TYPES*/ "SET_DYAW", 100.000 ); set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "galak_lookup" ); wait ( 2000.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle_end_cam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle_end_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 ); affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TALKGESTURE2" ); set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 ); task ( "KYLE_LINE4" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk022.mp3" ); } dowait ( "KYLE_LINE4" ); wait ( 300.000 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup3_cam2", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup3_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 ); affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_DYAW", 100.000 ); task ( "GALAK_LINE6" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf006.mp3" ); } do ( "GALAK_LINE6" ); wait ( 1000.000 ); task ( "CLOSE_HELMET" ) { set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1TO2" ); } dowait ( "CLOSE_HELMET" ); wait ( "GALAK_LINE6" ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 90.000, 1000 ); wait ( 1000.000 ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 ); wait ( 1500.000 ); camera ( /*@CAMERA_COMMANDS*/ DISABLE ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 ); affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" ); set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" ); set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" ); set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "cin32_playerstart", ORIGIN)$ ); set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 315.000 0.000 > ); } use ( "remove_guys" ); use ( "spawngalak" ); use ( "restart_music32" ); wait ( 300.000 ); set ( /*@SET_TYPES*/ "SET_MUSIC_STATE", /*@MUSIC_STATES*/ "DM_BOSS" ); } } } } } } } } } } } } } } long post, ouuuuuuuuuuu... 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AnakinSWG Posted October 17, 2002 Share Posted October 17, 2002 it is nice what can be found in files... i'll stop now Link to comment Share on other sites More sharing options...
Anakin Posted October 17, 2002 Share Posted October 17, 2002 Yes stop... Anakin Link to comment Share on other sites More sharing options...
lonepadawan Posted October 17, 2002 Share Posted October 17, 2002 Just somthing I've been working on. Link to comment Share on other sites More sharing options...
j0shy Posted October 18, 2002 Share Posted October 18, 2002 *wonders why its on a snowy planet* weee! Link to comment Share on other sites More sharing options...
Quotation Posted October 19, 2002 Share Posted October 19, 2002 Sometimes I worry about Forgotten.. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 19, 2002 Author Share Posted October 19, 2002 here's a tip change your signature Link to comment Share on other sites More sharing options...
j0shy Posted October 22, 2002 Share Posted October 22, 2002 Originally posted by lonepadawan Just somthing I've been working on. ...is that a tipped over clonetrooper?! Link to comment Share on other sites More sharing options...
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