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AOTC-TC needs more staff


{xg}darthVADER

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I might be able to do some texturing for you. I'm currently doing semi-independent work for the Dark Forces II TC, but I've got some time for side projects. You can check out some of my skinning on the Maw model, the Jerec model (wip in the models forum), and my Corran Horn skin(also wip, there's a link to it somewhere in the jerec thread). I would be absolutely thrilled to do a batch of generic background jedi for the temple or arena scenes :)

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Originally posted by {xg}darthVADER

like lonepadawan said anyone who has softimage and knows how to use it

 

heh, it's not quite that simple, I have it, and know how to use it, problem is actually importing the animations in-game. Anyway, were working on that :D

 

Welcome inbred, I got something for ya to texture :D Freshly mapped, and begging for a skin

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So that you all know- I know that those who have sent an email, dont worry I know I have got it, and I will sort through them once the site is up and running and the forums are sorted, it just means I can see which staff are coming back and which are not

 

Anakin

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oh and darth, as for the ingame cutscrenes, I know how (except to put them into the game) still tring that.

 

For examle - with galak

 

 

 

 

 

 

 

//Generated by BehavEd

 

rem ( "comment" );

rem ( "--- CINEMATIC 32 - GALAK'S LAST STAND" );

//(BHVDREM) set ( /*@SET_TYPES*/ "SET_MISSION_STATUS_SCREEN", /*@BOOL_TYPES*/ "true" );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_MORELIGHT", /*@BOOL_TYPES*/ "true" );

set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );

set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" );

set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" );

set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cinematic32_kyle" );

set ( /*@SET_TYPES*/ "SET_WALKSPEED", 100 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND5" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

}

 

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_MORELIGHT", /*@BOOL_TYPES*/ "true" );

set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );

set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" );

set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );

set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cinematic32_galak" );

}

 

 

affect ( "low_circle_focus", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "low_circle_focus" );

}

 

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 99999 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cinematic32_start_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cinematic32_start_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 15.000, 0 );

use ( "music32" );

wait ( 2000.000 );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

wait ( 500.000 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

wait ( 1000.000 );

 

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )

{

wait ( 1000.000 );

sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep1.wav" );

wait ( 500.000 );

sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep2.wav" );

wait ( 500.000 );

sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep3.wav" );

wait ( 500.000 );

sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/galak/footstep4.wav" );

}

 

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "kyle32_lookright1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( 1250.000 );

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "kyle32_lookleft1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( 1250.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );

set ( /*@SET_TYPES*/ "SET_SABERACTIVE", /*@BOOL_TYPES*/ "true" );

wait ( 1000.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cinematic32_start2_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cinematic32_start2_cam", ANGLES)$, < 0.000 0.000 0.000 >, 2000 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 2000 );

wait ( 2500.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "c32_galak_enter_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "c32_galak_enter_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 15.000, 0 );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALK1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

 

task ( "GALAK_ENTER" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "c32_galak_enter" );

}

 

dowait ( "GALAK_ENTER" );

use ( "cinematic32_galakdoor" );

use ( "galakdoor_act" );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "c32_galak_enter_cam2", ORIGIN)$, 6000 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "c32_galak_enter_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 6000 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 6000 );

wait ( 5000.000 );

set ( /*@SET_TYPES*/ "SET_DYAW", 45.000 );

wait ( 1000.000 );

 

task ( "GALAK_LINE1" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf001.mp3" );

}

 

dowait ( "GALAK_LINE1" );

wait ( 300.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cinematic32_start_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cinematic32_start_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 0 );

//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "galak_back_cam", ORIGIN)$, 0 );

//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "galak_back_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 0 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_DYAW", 225.000 );

 

task ( "KYLE_LINE1" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk019.mp3" );

}

 

dowait ( "KYLE_LINE1" );

wait ( 300.000 );

//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "galak_closeup_cam", ORIGIN)$, 0 );

//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "galak_closeup_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "c32_galak_enter_cam2", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "c32_galak_enter_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 15.000, 0 );

set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP_Z_OFS", "12" );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

 

task ( "GALAK_LINE2" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf002.mp3" );

}

 

dowait ( "GALAK_LINE2" );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle32_closeup_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle32_closeup_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 0 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND2TO1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

 

task ( "KYLE_LINE2" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk020.mp3" );

}

 

do ( "KYLE_LINE2" );

wait ( 1300.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_HEADSHAKE" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( "KYLE_LINE2" );

wait ( 300.000 );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "cinematic32_kyle" );

set ( /*@SET_TYPES*/ "SET_WALKSPEED", 100 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALK1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "cinematic32_galak" );

set ( /*@SET_TYPES*/ "SET_WALKSPEED", 70 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALK2" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle3" );

}

 

 

task ( "GALAK_GOAL1" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle1" );

}

 

do ( "GALAK_GOAL1" );

 

task ( "GALAK_LINE3" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf003.mp3" );

}

 

do ( "GALAK_LINE3" );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "high_circle_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cinematic32_galak", 0.000, 0 );

set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP_Z_OFS", "-30" );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 0 );

wait ( 1000.000 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 3000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "low_circle_cam", ORIGIN)$, 3000 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "low_circle_cam", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );

wait ( 3000.000 );

camera ( /*@CAMERA_COMMANDS*/ TRACK, "ctrack_1", 5.000, 1 );

camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "low_circle_focus", 0.000, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 90.000, 4000 );

wait ( "GALAK_GOAL1" );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_WALKBACK1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle4" );

}

 

 

task ( "GALAK_GOAL2" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle2" );

}

 

do ( "GALAK_GOAL2" );

wait ( "GALAK_GOAL2" );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

 

task ( "KYLE_ENDWALK" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle5" );

}

 

do ( "KYLE_ENDWALK" );

}

 

 

task ( "GALAK_GOAL3" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle3" );

}

 

do ( "GALAK_GOAL3" );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 110.000, 3000 );

wait ( "GALAK_GOAL3" );

 

task ( "GALAK_GOAL4" )

{

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "galak_circle4" );

}

 

dowait ( "GALAK_GOAL4" );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

wait ( "KYLE_ENDWALK" );

set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "NULL" );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

}

 

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "NULL" );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cinematic32_galak" );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

wait ( "GALAK_LINE3" );

wait ( 300.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle_closeup3_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle_closeup3_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

 

task ( "KYLE_LINE3" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk021.mp3" );

}

 

dowait ( "KYLE_LINE3" );

wait ( 300.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup2_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup2_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

 

task ( "GALAK_LINE4" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf004.mp3" );

}

 

do ( "GALAK_LINE4" );

wait ( 2500.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_RADIO_ONOFF" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( "GALAK_LINE4" );

wait ( 300.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle_closeup2_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle_closeup2_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 8000 );

 

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )

{

 

task ( "RADIO_LINE1" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/io2/21io2001.mp3" );

}

 

do ( "RADIO_LINE1" );

wait ( 800.000 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "galak_lookup" );

wait ( 4000.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1TOSTAND5" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( 2000.000 );

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cinematic32_galak" );

wait ( 2000.000 );

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );

}

 

wait ( "RADIO_LINE1" );

wait ( 200.000 );

 

task ( "RADIO_LINE2" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/io1/21io1002.mp3" );

}

 

do ( "RADIO_LINE2" );

wait ( 2000.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup3_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup3_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 6000 );

wait ( 200.000 );

wait ( "RADIO_LINE2" );

 

task ( "RADIO_LINE3" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/stofficer1/21so1001.mp3" );

}

 

dowait ( "RADIO_LINE3" );

wait ( 200.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup3_cam2", ORIGIN)$, 16000 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup3_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 16000 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

 

task ( "GALAK_LINE5" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf005.mp3" );

}

 

do ( "GALAK_LINE5" );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_HEADTILTLSTOP" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

}

 

wait ( 17000.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "behind2_kyle_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "behind2_kyle_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 );

wait ( 500.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TRIUMPHANT1START" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( 500.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TRIUMPHANT1STARTGESTURE" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( 1500.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "behind2_kyle_cam2", ORIGIN)$, 1000 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "behind2_kyle_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_DYAW", 310.000 );

wait ( 200.000 );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SABERTHROW2START" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

wait ( 1000.000 );

use ( "c9_fx1" );

rem ( "---- BLOW UP SHIELD THINGY" );

use ( "bob" );

set ( /*@SET_TYPES*/ "SET_DYAW", 340.000 );

remove ( "soundSet_shieldgen" );

}

 

wait ( "GALAK_LINE5" );

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TRIUMPHANT1STOP" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

//(BHVDREM) wait ( 1000.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "shields_fall_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "shields_fall_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 );

//(BHVDREM) wait ( 1000.000 );

set ( /*@SET_TYPES*/ "SET_DYAW", 100.000 );

set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "galak_lookup" );

wait ( 2000.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kyle_end_cam", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kyle_end_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 0 );

 

affect ( "cinematic32_kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TALKGESTURE2" );

set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

 

task ( "KYLE_LINE4" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/21kyk022.mp3" );

}

 

dowait ( "KYLE_LINE4" );

wait ( 300.000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "desann_closeup3_cam2", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "desann_closeup3_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 );

 

affect ( "cinematic32_galak", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_DYAW", 100.000 );

 

task ( "GALAK_LINE6" )

{

sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/galak/21gaf006.mp3" );

}

 

do ( "GALAK_LINE6" );

wait ( 1000.000 );

 

task ( "CLOSE_HELMET" )

{

set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1TO2" );

}

 

dowait ( "CLOSE_HELMET" );

wait ( "GALAK_LINE6" );

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 90.000, 1000 );

wait ( 1000.000 );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );

wait ( 1500.000 );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 );

 

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );

set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );

set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" );

set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "cin32_playerstart", ORIGIN)$ );

set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 315.000 0.000 > );

}

 

use ( "remove_guys" );

use ( "spawngalak" );

use ( "restart_music32" );

wait ( 300.000 );

set ( /*@SET_TYPES*/ "SET_MUSIC_STATE", /*@MUSIC_STATES*/ "DM_BOSS" );

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

}

 

 

 

 

long post, ouuuuuuuuuuu...

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