Omikron Posted October 19, 2002 Share Posted October 19, 2002 Whenever I try to compile I keep getting a message saying that Sky.tga can't be found in a .txt thing in my C: called JK2_missing and the message in it is: "C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\textures/skies/sky.tga" ayone know how to fix that? Link to comment Share on other sites More sharing options...
Bell Posted October 19, 2002 Share Posted October 19, 2002 hmm, can you locate the tga? is it a stock texture? you haven't altered your assets files have you? so this error is inside a "jk2_missing.txt" file that pops up when the error during the compile occurs? Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 19, 2002 Share Posted October 19, 2002 That sky.tga file is just referencing an editor image. That means that it uses that image in the editor when you use a particular shader, mainly sky shaders. You probably get a reddish image when you use a particular shader in the editor. That's where it can't find the sky.tga. It shouldn't have any impact on the compile even if you get an error message. When you compile the map, the textures should still show up in the game, even with the error. If you still don't want the error message just take the sky.jpg image that came with the editor and convert it to sky.tga(don't rename, convert. And leave the .jpg as it is). It should be in the directory the error message points out. Link to comment Share on other sites More sharing options...
Omikron Posted October 19, 2002 Author Share Posted October 19, 2002 I tried doing that but it didn't work, and its really annoying, but I was wondering if re-installing JO and GTK + the 2 SDKs would make a difference. Would it? Link to comment Share on other sites More sharing options...
Omikron Posted October 20, 2002 Author Share Posted October 20, 2002 Big Ugly Mad Ppimps and i tried the re-install, didnt work Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 20, 2002 Share Posted October 20, 2002 Originally posted by Omikron I tried doing that but it didn't work, and its really annoying, but I was wondering if re-installing JO and GTK + the 2 SDKs would make a difference. Would it? No it wouldn't make a difference because that file does not exist. Not even in the SDK's. All you can do is make one yourself, but you don't have to, because it's not necessarry for a succesfull compile. Everyone who uses the Raven Skyboxes should get that error(perhaps not when you are using Yavin). It's not a big deal. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 20, 2002 Share Posted October 20, 2002 Omikron, a letter is sent to you. Link to comment Share on other sites More sharing options...
Omikron Posted October 22, 2002 Author Share Posted October 22, 2002 Thanx for that leslie, though it STILL is not working. please, I REALLY REALLY need to know whats wrong. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 22, 2002 Share Posted October 22, 2002 WhiteShdw wrote it doesn't make any problem with the compiled map, or does it? Link to comment Share on other sites More sharing options...
Omikron Posted October 23, 2002 Author Share Posted October 23, 2002 It doesn't compile AT ALL, and I've tried re-installing everything, but I'm now going to download the update GTK and try that again and see if that works. Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 23, 2002 Share Posted October 23, 2002 I suggest looking for other error messages, because the Sky.tga can't be the problem. Try looking in the junk.txt file or check your compile paths. Link to comment Share on other sites More sharing options...
Bell Posted October 23, 2002 Share Posted October 23, 2002 if ya want you can send me that map and i'll take a look at it Link to comment Share on other sites More sharing options...
Omikron Posted October 24, 2002 Author Share Posted October 24, 2002 I think I've figured out what is wrong, but I dont know how to fix it. I opened up the skies.shader file, and in there stars doesnt show up, and in the filename it is c:/progra~/starwa~/gamedata/base/c:/program I think thats the problem, but I don't know how to fix it. Link to comment Share on other sites More sharing options...
Bell Posted October 24, 2002 Share Posted October 24, 2002 can you post the shader? Link to comment Share on other sites More sharing options...
Omikron Posted October 26, 2002 Author Share Posted October 26, 2002 I can't upload them, but if some1 could send me THERE skies.shader that would be very useful to see if it works. btw, e-mail it HERE: fire_n_flame@hotmail.com Link to comment Share on other sites More sharing options...
Omikron Posted October 26, 2002 Author Share Posted October 26, 2002 SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/Mandalorian.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yoda.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader Loading map file c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.map entering c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.map WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** Writing c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.bsp 16 seconds elapsed SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- reading c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.bsp reading c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.prt LoadPortals: couldn't read c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.prt SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/Mandalorian.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yoda.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader Reading c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.bsp 0 light emitting surfaces Only 240 gridArrays used out of 1048576 0...1...2...3...4...5...6...7...8...9... (0) 8 x 10 x 3 = 240 grid 122 unique grid light points 0...1...2...3...4...5...6...7...8...9... (1) writing c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/innerjungle.bsp 18 seconds elapsed Thats the junk file, and it still doesn't work, even though i was sent the shader file by leslie, still not working. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 26, 2002 Share Posted October 26, 2002 ERm... your map is leaked. You should try to fix that first. Link to comment Share on other sites More sharing options...
Omikron Posted October 26, 2002 Author Share Posted October 26, 2002 Just wondreing, whats 'leaked' i'm guessing that its when the map isn't all put together? Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 26, 2002 Share Posted October 26, 2002 Someone used to explain this very good. I try to take (steal) something from him, whoever he is. So try to imagine your map as a spaceship floating in space. To stay alive you need the hull of the ship to be sealed. Your map has to be sealed also. If it is leaked that means there is a hole somewhere. You have to fix that. After compiling, JK2Radiant automatically loads the pointfile that sof2map.exe created during the compilation. GtkRadiant doesn't. You have to load it yourself via File menu's Pointfile or (Load pointfile?) command. You can see thick red lines on your map in the editor. Those connect the leak spots sof2map has found. In the Misc menu you can find the two command: Find prev/next leak spot. There is a shortcut for them also. So using these will help you to find out where the leak is. After you fixed it compile again, and see if there are the red lines again. Continue until they not come back after a compilation. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 26, 2002 Share Posted October 26, 2002 Leaked means there is a hole in your map's outer walls. Let me steal from someone: Imagine your map as a spaceship floating in space. You don't want to be there if the hull is not sealed properly, do you? Your map has to be sealed also. That means you have to cover the entire map with structural brushes, but doesn't mean that you have to build a big box around your map. That's not the way. Ok, it's working but not the best solution. After compiling JK2Radiant automatically loads a file - the pointfile - created by sof2map.exe if the map is leaked. GtkRadiant doesn't. You have to ask it to load the file from the File menu. After loading you can see thick red lines over your map in the editor. Those connect the leak spots. There are two commands in the Misc menu: Find prev/next leak spot. A shortcut is available for them too. These will help you to find the holes in your map. After fixing you have to compile again. I recommand BSP NoVis NoLight for this. After compiling you have to check if the red lines are there. If they are, you have an other hole you have to fix. Repeat this until the red line wouldn't come back. Then you can start a normal compile. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 26, 2002 Share Posted October 26, 2002 Oh great! I sent a reply, and it didn't show up. I sent a new one and now there are both. I hope at least one of them will help. Link to comment Share on other sites More sharing options...
Omikron Posted October 27, 2002 Author Share Posted October 27, 2002 Now when I do it in JK2 Radiant it says: CreatProcess Failed GetLastError() = 2 - 0 An unrecoverable error has occured. Would you like to edit Preferences before exiting. I REALLY don't know whats happening and i really need to fix this. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 27, 2002 Share Posted October 27, 2002 At this point I would try to reinstall JK2Radiant. If it doesn't help, I would try using GtkRadiant. If that doesn't help, then I would think something went terribly wrong with the map file. But this is me. I really haven't any other idea, sorry. Sombody else? Link to comment Share on other sites More sharing options...
Wudan Posted October 27, 2002 Share Posted October 27, 2002 Ok, simple answer, you are using inferior tools and getting inferior results. So, I would A) Fix your leak B) Use GTKRadiant C) Compile with Q3Map2 But, your output from your compile ... said that SOF2MAP wrote a BSP in all three stages, so ... what error ARE you getting? Does your map load? Is it in the maps folder, under base? Link to comment Share on other sites More sharing options...
Omikron Posted October 30, 2002 Author Share Posted October 30, 2002 Ok, I've fixed the leak, tried compiling with BOTH JkRadiant AND GTK Radiant, and it still does not work, and it does not compile at all, nothing, no popup BSP compiling box, nothing, and my map isn't in the map directory. Is there something SERIOUSLY wrong with this? And I have also tried re-installing everything, JK2, JKRadiant, GTK Radiant and it still does not work. Link to comment Share on other sites More sharing options...
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