Takeoffyouhoser Posted October 22, 2002 Share Posted October 22, 2002 anyone know how to make one??? Link to comment Share on other sites More sharing options...
Eldritch Posted October 24, 2002 Share Posted October 24, 2002 Hmm... haven't really thought about it. I suppose you could do it using a bunch of func_trains, but there's probably an easier way to do it. Link to comment Share on other sites More sharing options...
Blaster Posted October 24, 2002 Share Posted October 24, 2002 I tried to do one for my level but never found out how. In trigger push I think it mentions a conveyor option you can select. It has a little description about it, somthing about RELATIVE that needs to be used. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted October 24, 2002 Author Share Posted October 24, 2002 well, maybe i'm going to use my idea of a space-age, floating pallet jack like we use at Home depot ( only ours is not floating and spaced aged, lol) I jsut wanted to make the force field blocked conveyer system to seperate my normal room temperature cargo bay from the Feezer where the beer is stored.... i'll figure something out. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 24, 2002 Share Posted October 24, 2002 Here is what the entities definition file says about fx_explosion_trail: Creates an explosion type trail using the specified effect file, damaging things as it moves through the environment Can also be used for something like a meteor, just add an impact effect ( fxFile2 ) and a splashDamage and splashRadius GRAVITY - object uses gravity instead of linear motion "fxFile" - name of the effect to play for the trail ( default "env/exp_trail_comp" ) "fxFile2" - effect file to play on impact "model" - model to attach to the trail "target" - direction to aim the trail in, required unless you specify angles "targetname" - (required) trail effect spawns only when used. "speed" - velocity through the world, ( default 350 ) "radius" - damage radius around trail as it travels through the world ( default 128 ) "damage" - radius damage ( default 128 ) "splashDamage" - damage when thing impacts ( default 0 ) "splashRadius" - damage radius on impact ( default 0 ) "soundset" - soundset to use, start sound plays when explosion trail starts, loop sound plays on explosion trail, end sound plays when it impacts Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 24, 2002 Share Posted October 24, 2002 Sorry. Moderator should delete the above message. This is not tat forum I wanted to post it. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted October 24, 2002 Author Share Posted October 24, 2002 thanks for the above post! i cut and pasted it with all the other tutorials or neat threads on here.... it may prove useful! Link to comment Share on other sites More sharing options...
Khaza Posted October 26, 2002 Share Posted October 26, 2002 heres how you can make your very own counveyor there is only one bad thing... it doesn't work in mp ...you can actually put it under water and it makes you "flow with water" // trigger_push spawnflags 48 speed 128 target *yourtarget* wait 0.1 // // target_position targetname *yourtarget* // Link to comment Share on other sites More sharing options...
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