obi_1_kenobi Posted October 24, 2002 Share Posted October 24, 2002 does any one have a good link to learn how to make all or some textures a constant light? instead of having spots everywhere Link to comment Share on other sites More sharing options...
Eldritch Posted October 24, 2002 Share Posted October 24, 2002 What do you mean by constant? If you mean you don't want to see a light radius, your alternatives are as follows: 1) Add more light entities so that there's no "spots" 2) Use a sky shader that emits light 3) Use the ambient value in the worldspawn entity to add a flat level of lighting to your entire map, but say goodbye to shadows... this makes the map look fake in my opinion, but it's up to you. Link to comment Share on other sites More sharing options...
obi_1_kenobi Posted October 24, 2002 Author Share Posted October 24, 2002 yeah ill most likely tinker around with choice 3 even though some parts of the map i want darker than others but ill try just more lights with lower values every where if that helps. Link to comment Share on other sites More sharing options...
obi_1_kenobi Posted October 24, 2002 Author Share Posted October 24, 2002 Another thing ive been wondering about, how do i designate different music files with different areas, btw thanks for the help Link to comment Share on other sites More sharing options...
taboo Posted October 25, 2002 Share Posted October 25, 2002 Using spotlights works pretty well in some cases. I've used spotlights a few times to light doors etc rather than fiddle around with placing 6-8 normal lights. Link to comment Share on other sites More sharing options...
Shadriss Posted October 25, 2002 Share Posted October 25, 2002 I've used the ambient method in my newest map. If you set it real low, then use spotlights, low-radius light entities, and L.E.S.'s for highlighting, you still get shadows, and the base light level remains constant. check out the screenshots at http://www.geocities.com/shadriss/dotf.html and you'll see what results I got using that method. Link to comment Share on other sites More sharing options...
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