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good lighting shaders link


obi_1_kenobi

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What do you mean by constant?

 

If you mean you don't want to see a light radius, your alternatives are as follows:

 

1) Add more light entities so that there's no "spots"

 

2) Use a sky shader that emits light

 

3) Use the ambient value in the worldspawn entity to add a flat level of lighting to your entire map, but say goodbye to shadows... this makes the map look fake in my opinion, but it's up to you.

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