clu Posted October 29, 2002 Share Posted October 29, 2002 hope these aren't too obvious questions: question 1: Anyone know what I need to modify to get rid of the glowing effect on detached limbs? I've already modified "caps.jpg" and "caps_glow.jpg" in "textures/common" but I would like to figure out a way to keep it from emitting light in-game. question 2: I'm trying to get rid of the saber wall damage (sparks and melting) that happens when you touch your saber to the wall. Anyone know where I can edit this? Thanks much. -clu Link to comment Share on other sites More sharing options...
SettingShadow Posted October 29, 2002 Share Posted October 29, 2002 Uhmm....... I really dont think this belongs in the skinning forum. Link to comment Share on other sites More sharing options...
clu Posted October 29, 2002 Author Share Posted October 29, 2002 Really? Caps are JPEG textures that go on the limbs of characters. Doesn't that qualify as texturing? Apologies in advance. I'm a bit new at this, maybe you can suggest the appropriate forum. -clu Link to comment Share on other sites More sharing options...
SettingShadow Posted October 29, 2002 Share Posted October 29, 2002 Well the caps would go here but I think the other thing goes under coding. Link to comment Share on other sites More sharing options...
Emon Posted October 31, 2002 Share Posted October 31, 2002 There's an EFX file for the sparks and the melting effect. Find them, remove their contents (blank EFX file, it does nothing but exists). Link to comment Share on other sites More sharing options...
clu Posted October 31, 2002 Author Share Posted October 31, 2002 excellent. I messed around with some efx files and I am getting there. thanks much. saber_block.efx -clu Link to comment Share on other sites More sharing options...
Spedema28 Posted November 15, 2002 Share Posted November 15, 2002 The glowing limbs... The glowing at the end of pieces that are dismembered (head, torso, arms, legs, whatever) are controlled by a shader affecting the picture caps.tga (or jpg whichever it is). So If you want to change the way that glowing looks, simply copy the stormtrooper/caps.tga that is used by most of the skins into your models/players/blah directory, rename it, fix the .skin file, then apply a shader to it that does what you want it to. I believe this would work without you having to alter the .efx files, but i haven't checked to be sure. If you decide to do it this way, but have problems with the shaders, send me an email at Azmo@omniclan.com I'd be glad to give you any help you need. Azmo[OmNi] Link to comment Share on other sites More sharing options...
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