LordP Posted November 3, 2002 Share Posted November 3, 2002 When I put a model into my game (such as a tree), it appears way too big, how do I scale it down and make it smaller? Link to comment Share on other sites More sharing options...
Wudan Posted November 3, 2002 Share Posted November 3, 2002 Supposedly, the next release of GTKRadiant will include a plethora of model options, so you can mix it up. I think you can use Q3Map2 to scale models, but it won't be easy to clip brush them, because the editor might not show it scaled ... At least, the next build of GTKRadiant should have everything we want. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted November 4, 2002 Share Posted November 4, 2002 will these new model options include makeing it solid ? that would help a lot for me lol. Link to comment Share on other sites More sharing options...
Emon Posted November 4, 2002 Share Posted November 4, 2002 Solid? I doubt it. If it's SP, use a misc_model_breakable with the solid flag and health set to 0, then a rough clip or nodraw or caulk_nonsolid covering over it to cause it to cast shadows. Anything that casts a shadow and doesn't collide with bullets and the player if possible will work. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted November 5, 2002 Share Posted November 5, 2002 Yea... i make MP maps :-/ oh well at least its gona have light radius ^_^ Link to comment Share on other sites More sharing options...
LordP Posted November 5, 2002 Author Share Posted November 5, 2002 That would be awesome if they made the models scaleable and made them clipped, or at least made a clip key. Link to comment Share on other sites More sharing options...
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