Darth Kane Posted November 8, 2002 Share Posted November 8, 2002 Does anybody have any good tips on how to use imperial aircraft effectively? If so please post a reply. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted November 8, 2002 Share Posted November 8, 2002 imerpial air unitz rnt that special in fact they suck in reg. swgb Link to comment Share on other sites More sharing options...
Kryllith Posted November 8, 2002 Share Posted November 8, 2002 Hit and run, preferably in swarms. The Imperials don't get shields so come Tech IV they're going to be heavily outclassed in 1 vs. 1 dogfights. CC Imperial fighters tend to be cheaper and build faster than other Civ fighters though, so you can use them to swarm. If you're serious about using them against shielded fighters, I suggest micromanaging to have your fighters team up, otherwise if the numbers are anywhere near even your fighters will get chewed up. Course, if you toss in advanced AT-ATs then you can let them help you destroy enemy fighters... Kryllith Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted November 8, 2002 Share Posted November 8, 2002 yeah what he said Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 8, 2002 Share Posted November 8, 2002 They're cheap as hell, so use swarms and overwhelm your opponent. If you can try to get some ground support for your air (aams or aa troopers) Link to comment Share on other sites More sharing options...
Admiral Vostok Posted November 9, 2002 Share Posted November 9, 2002 Don't underestimate the power of bombers taking out ground units like mechs and heavy weapons. They totally kick ass. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted November 9, 2002 Share Posted November 9, 2002 aircraft r only good if u got all the air stuff researched and ur enemy doesnt have much antiair otherwise use a ground assualt Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 9, 2002 Share Posted November 9, 2002 Ties are better used in tech 3 when everyones fighters are at the same level. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 10, 2002 Share Posted November 10, 2002 Emps have the best air t3, before their lack of techs comes inot play but they can still produce air the cheapest. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 10, 2002 Share Posted November 10, 2002 I think that Imps fighters(fighters not bombers) should be faster. Tie Interceptors are faster then X-Wings and Tie Defenders are the fastest fighters(I think, I mean from what I know). Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 10, 2002 Share Posted November 10, 2002 I know i say this a lot, but gameplay>realism Link to comment Share on other sites More sharing options...
CorranSec Posted November 11, 2002 Share Posted November 11, 2002 Actually, Luke, I think that last idea would work well with unique unit sets in GB 2. *smug grin to Sith* Oh... about the actual topic...... yeah, basically swarm your enemy's unprotected ground units, bombers and air cruisers with TIE fighters. If you have enough, you'll overwhelm the enemy in no time. The bombers aren't too bad either. You might consider using them against enemy defensive structures before a ground assault (something you'll definitely end up doing eventually). In CC, the Imp air cruisers are basically just as good as everyone else's, so use them to their greatest extent. That is, beat the living hell out of the bad guys. Link to comment Share on other sites More sharing options...
Kryllith Posted November 11, 2002 Share Posted November 11, 2002 Bah, I say gungan's have the best T3 Air. Empires might be able to build them faster, but if you have a couple healers nearby, Gungans can heal their air so they last longer overall. Kryllith Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 11, 2002 Share Posted November 11, 2002 Originally posted by CorranSec Actually, Luke, I think that last idea would work well with unique unit sets in GB 2. *smug grin to Sith* yep not in this one though. Oh and Kryllith, gungans have good air in tech3 but only as long as they have medic nearby which is not always. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 12, 2002 Share Posted November 12, 2002 Yeah the gungan medic healing air/pummels is sweet. OMG! We're actually talking about SWGB here! Somebody drop the balloons! Sorry, just came from the alien jedi thread;) Link to comment Share on other sites More sharing options...
CorranSec Posted November 12, 2002 Share Posted November 12, 2002 Actually, Sith, we're not. in GB 2 Hehehehe........ Pick up your balloons.... Link to comment Share on other sites More sharing options...
Kryllith Posted November 12, 2002 Share Posted November 12, 2002 Originally posted by lukeiamyourdad yep not in this one though. Oh and Kryllith, gungans have good air in tech3 but only as long as they have medic nearby which is not always. Heheh, that's why I always keep them nearby. If I'm using gungan air, I'll almost always have a tranport carrying medics (and a fambaa if I've a fortress already). Then I just pull them out when I need them. Course if I lose my medics then my air turns tail and runs til I can get more. Kryllith Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 12, 2002 Share Posted November 12, 2002 Yep but I think the best use for the gungan medic is for pummels. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 12, 2002 Share Posted November 12, 2002 Who needs to pick up balloons *whips out safety pin* Actually we are talking about the game. Your mention of GB2 was an aside. The medics help the most in pummel drops. 4 trannies; 15 pummels and 5 medics will wipe out an even defended town Link to comment Share on other sites More sharing options...
Kryllith Posted November 13, 2002 Share Posted November 13, 2002 I also like the fact that gungan medics can heal Air Cruisers. It's a lot less expensive then sending a worker out to repair them. Kryllith Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 15, 2002 Share Posted November 15, 2002 I never thought of that, but youre right Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 16, 2002 Share Posted November 16, 2002 I don't think it costs a lot to repair an AC but it's good when you are far from you base. Only then...... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 17, 2002 Share Posted November 17, 2002 It costs one heck of a lot to repair an AC. With the resources spent repairing it from half damage you could buy a cannon plus have 100 food and 100 nova left over Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 17, 2002 Share Posted November 17, 2002 Really? I usually don't check the ressources when I repair something. I know that it doesn't take a lot of ressources to repair other stuff. Only a fraction of it(when it is heavily damaged let's say an assault mech has 1 hp left, when you repair it to 300hp, only a fraction of the ressources needed to build it is deducted). Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted November 20, 2002 Share Posted November 20, 2002 hmm yeah i guess thats true. repairing walls are a different story theyre cheap and take a while to repair while rebuilding takes no time. Link to comment Share on other sites More sharing options...
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