Wes Marrakesh Posted November 8, 2002 Share Posted November 8, 2002 OK... in my map I have a nice, large room. In that room, is a platform on the floor. Now what I want that platform to do is when someone gets on and presses use, it moves up into the center of the room. Now when they press use again or they step off, the platform goes back down. How shoud I go about doing this? rig a pair of trigger_multiples and target the func-plat? I'm kinda ... Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted November 8, 2002 Author Share Posted November 8, 2002 OK. Now I've got it rigged so it responds to the use key, but can I make it so it only moves with the use key? It's a multiplayer map. Link to comment Share on other sites More sharing options...
Quall Posted November 8, 2002 Share Posted November 8, 2002 hmm, what about making the platform a door? A very wide and flat one. It would respond to the switches very well, and I think it might be perfect for it. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted November 9, 2002 Author Share Posted November 9, 2002 Hmm. But can you keep doors open and only close when hit by a switch? Link to comment Share on other sites More sharing options...
wedge2211 Posted November 9, 2002 Share Posted November 9, 2002 With the key "wait -1" perhaps? I'm trying that in my Mars map, which is running a test compile now, so I'll let you know if it works... Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted November 9, 2002 Author Share Posted November 9, 2002 Thanks for the help! However, I have decided to remove the platform as it was really out of place. Thanks again Link to comment Share on other sites More sharing options...
wedge2211 Posted November 9, 2002 Share Posted November 9, 2002 Oh, okay. Well, wait -1 didn't work anyways. I'm going to play with the "toggle" checkbox on func_trins now... Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted November 9, 2002 Author Share Posted November 9, 2002 func_trins? Do you mean func_trains? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.