Wes Marrakesh Posted November 8, 2002 Posted November 8, 2002 OK... in my map I have a nice, large room. In that room, is a platform on the floor. Now what I want that platform to do is when someone gets on and presses use, it moves up into the center of the room. Now when they press use again or they step off, the platform goes back down. How shoud I go about doing this? rig a pair of trigger_multiples and target the func-plat? I'm kinda ...
Wes Marrakesh Posted November 8, 2002 Author Posted November 8, 2002 OK. Now I've got it rigged so it responds to the use key, but can I make it so it only moves with the use key? It's a multiplayer map.
Quall Posted November 8, 2002 Posted November 8, 2002 hmm, what about making the platform a door? A very wide and flat one. It would respond to the switches very well, and I think it might be perfect for it.
Wes Marrakesh Posted November 9, 2002 Author Posted November 9, 2002 Hmm. But can you keep doors open and only close when hit by a switch?
wedge2211 Posted November 9, 2002 Posted November 9, 2002 With the key "wait -1" perhaps? I'm trying that in my Mars map, which is running a test compile now, so I'll let you know if it works...
Wes Marrakesh Posted November 9, 2002 Author Posted November 9, 2002 Thanks for the help! However, I have decided to remove the platform as it was really out of place. Thanks again
wedge2211 Posted November 9, 2002 Posted November 9, 2002 Oh, okay. Well, wait -1 didn't work anyways. I'm going to play with the "toggle" checkbox on func_trins now...
Wes Marrakesh Posted November 9, 2002 Author Posted November 9, 2002 func_trins? Do you mean func_trains?
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