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Custom Textures


SkN

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1. He means the size must be power of 2 (sorry wudan :)) but the two dimensions can be different. So 64x256 is good.

 

3. If you make SP maps this is not necessary in the developing stage. Even in MP you don't have to put the textures into a pk3 file, if you type sv_pure 0 into the console before loading the map. Remember: just for developing.

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  • 2 weeks later...

If you installed Radiant correctly, go to

 

gamedata\base\

 

then create a folder 'textures' if there isnt one already. then inside that folder create another folder called whatever you want. usually it is named the same as the map for easy reference. put your jpg or tga in that folder. open up radiant again and under the textures tab there should be a selection called whatever you named the folder. click it and it should load up your textures in that folder.

 

there may be another way, but this is how i did it.

 

hope that helps.

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Example :

 

I create a bunch of textures in the JPG format.

 

I go into the textures folder and create the folder "Naboo"

 

I place all texture INTO that Naboo folder.

 

Load radient, ,and, under the texture lists, I find Naboo.

 

Load Naboo texture set, and VIOLA! there they are.

 

The custom folder is something else - textures that were done by someone else rather - it isnt where all custom textures go.

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