Young Jedi King Posted November 11, 2002 Share Posted November 11, 2002 Ok here is the deal I want to create a static model or prefab for a JK2 map using Gmax and I’m not sure what I need to do this in order to be able to put it into the map through JK2 radiant. Now I know that you can’t create a usable player model using Gmax because you can’t export it to a certain file. Does a static model fall along the same lines as a player model or not. Any help would be greatly appreciated. If this is off topic sorry. I looked at the form rules and it said that Topics must address modeling in some way so if I miss took that you can move it. Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted November 12, 2002 Share Posted November 12, 2002 I think you need the tempist pack to make prefabes. It is possible. Edit: You can do it with just the plug-ins that are found herehttp://www.btinternet.com/~howe_alison/brothers/ Link to comment Share on other sites More sharing options...
Scarecrow_ES Posted November 12, 2002 Share Posted November 12, 2002 The Tempest game pack for Gmax is essentially intended to allow Gmax users to create maps for the Quake III engine. The Tempest pack contains a few plug-ins, one of which allows you to play around with .md3 models, which essentially most map objects are. You can also find the plug-in at other places, like at the link in the above post. Just create your model in Gmax, UVW map it, and export it as an .md3 to use it. Link to comment Share on other sites More sharing options...
KMan Posted November 12, 2002 Share Posted November 12, 2002 Originally posted by Scarecrow_ES The Tempest game pack for Gmax is essentially intended to allow Gmax users to create maps for the Quake III engine. The Tempest pack contains a few plug-ins, one of which allows you to play around with .md3 models, which essentially most map objects are. You can also find the plug-in at other places, like at the link in the above post. Just create your model in Gmax, UVW map it, and export it as an .md3 to use it. Yeah, but he mapmodels are quite picky when it comes to assigning the textures during the compile. Link to comment Share on other sites More sharing options...
Young Jedi King Posted November 13, 2002 Author Share Posted November 13, 2002 Ya I can see that Kman I still can't get them to work right. Now if only some one can explain how this dang blasted texture thing works and how I get it to work I would be in good shape. Thanks TheWhiteRaider for the link. I new about the tempest plug in but after doing some reading I found out you needed Quake 3 which I don't have to create MD3 files so that Is why I posted to see if there was another plug in or a whole other way to do it. Thanks guys for the help. Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted November 13, 2002 Share Posted November 13, 2002 Thanks TheWhiteRaider for the link. Sure anytime. Link to comment Share on other sites More sharing options...
Psynex Posted November 13, 2002 Share Posted November 13, 2002 Do you get a one to one correspondence error? If so, or maybe even if not,this site might be able to help. Link to comment Share on other sites More sharing options...
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