RyanFialcowitz Posted November 12, 2002 Share Posted November 12, 2002 Both games crash when the game attempts to play back any sort of digital (Non midi.) sound sample. For example, Day Of The Tentacle freezes it up during the sound effect in the intro and Atlantis freezes up when Indy talks. The digital updates on the LucasArts site didn't seem to help anything. Changing the sound settings also did not help. Although turning off the digital sound, the music and game ran fine. I thought it might be a CPU speed problem, but I tried it on a comprable system and the game ran fine. I then thought it may have been my DVD-ROM drive (As both games had run previously on this system.) but I just got a new CD-ROM and the same freezes up occur. My system is as follows: 450 mghz 64 mb RAM Sound Blaster 32 AWE Diamond Monster Fusion Graphics Card DVD/CD-ROM Drive CD-ROM Drive -RPF Link to comment Share on other sites More sharing options...
Benny Posted November 12, 2002 Share Posted November 12, 2002 You didnt say what operating system. Try running with the biggest buffer possible eg: FOA - atlantis.exe a s220/7/64 DOTT - DOTT.exe a s220/7/50 Probably wont help but give it a try. Link to comment Share on other sites More sharing options...
RyanFialcowitz Posted November 12, 2002 Author Share Posted November 12, 2002 Windows 98 first edition. Tried ALL of the settings in the config menu, no dice. And remember the games did at one time run on this system!!! -RPF Link to comment Share on other sites More sharing options...
RyanFialcowitz Posted November 12, 2002 Author Share Posted November 12, 2002 Tried ScummVM, worked like a charm. -RPF Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.