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Siege Warfare


Darth Kane

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If you are playing a random map fortress level you can destroy all enemy units around their base and set up artillery and cannons around the wall to seige them in. Back up your artillery with troopers, mechs and anti-air mechs to kill anything that comes out of the base. Works well if the enemy base is completely surrounded.:atat::trooper: :trooper:

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You would need bounty hunters. If they sent out a lot of jedi masters, you could be in trouble. In a RM game, i have made 79 masters at a time before, so it isn't impossible to come up with that many.

 

If they attacked you from the sea with cruisers that had protection, i guess you would have to ignore them or something.

 

But still a good strat.

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Yes, 79 at one time. RM, multiplayer, asteroid mass.

I was republic, a four-player map. I had spent a large part of the game trying to create an army. When my army was at my enemy's base, with 79 FU masters, 4 air cruisers, and approx. 30 adv. fighter support, my enemy resigned before i could cause damage. I was very angry.

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The holocron situation is ridiculous. My fellow multiplayer players usually don't go after them. I've even won on holocron victory. One instance of this ignorance was on islands, late in the game, in t-4. My ally had a holo on his island, and only he was on it. I retrieved it eventually. I have had games where I had too much nova, and tributing it away at 5000 nova to allies. I usually don't win in carbon or food, but almost always in both nova and ore.

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Originally posted by AlliedCommander

The holocron situation is ridiculous. My fellow multiplayer players usually don't go after them. I've even won on holocron victory. One instance of this ignorance was on islands, late in the game, in t-4. My ally had a holo on his island, and only he was on it. I retrieved it eventually. I have had games where I had too much nova, and tributing it away at 5000 nova to allies. I usually don't win in carbon or food, but almost always in both nova and ore.

 

 

I never go after holocrons either.

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Downsides of going after holos-may interfere early in the game with your economics in t2. But i use the jedi/temple for one of the buildings to go to t3 with, and padawans are capable of defending your base.

 

Sometimes I train two padawans to ensure i get as many holocrons as posssible. That means 200 food, 400 nova (2 jedi padawans) and some of your concentration in return for two units who can fight, and the ponentials for total holocron profits of 12,000 or more.

 

Even if you don't stockpile on nova in t1 or immediately build a temple in t2, I would highly recommend seeking out holocrons in the later game, if they are still there.

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I just finished a single player game (on hard) and ended with the holocron out-put of 35,000 ( no joke).

 

I start with 1 or 2 workers mining nova after few minutes in t1. This is for three purposes (for my gameplay): to build a padawan after about 2 minutes in t2 (i send two carbon workers to build a temple immediately). This early nova can be used in the second building I immediately build in t2, the spaceport for holonet tranciever.

And since most units in t2 require little or no nova, the nova stockpiles. I have a surplus, so I trade nova for food at the spaceport, maybe selling a little carbon so I have 200 nova left.

Then I can advance to t3 immediately (provided i built a war center or something).

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