Darth Kane Posted November 13, 2002 Share Posted November 13, 2002 If you are playing a random map fortress level you can destroy all enemy units around their base and set up artillery and cannons around the wall to seige them in. Back up your artillery with troopers, mechs and anti-air mechs to kill anything that comes out of the base. Works well if the enemy base is completely surrounded. :trooper: Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 13, 2002 Share Posted November 13, 2002 You would need bounty hunters. If they sent out a lot of jedi masters, you could be in trouble. In a RM game, i have made 79 masters at a time before, so it isn't impossible to come up with that many. If they attacked you from the sea with cruisers that had protection, i guess you would have to ignore them or something. But still a good strat. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 15, 2002 Share Posted November 15, 2002 79 masters? Holy Sh1t! Was this MP or SP? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 16, 2002 Share Posted November 16, 2002 How were you able to build that many masters? Was it a map with a lot of nova? Which civ did you play with? Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 17, 2002 Share Posted November 17, 2002 Yes, 79 at one time. RM, multiplayer, asteroid mass. I was republic, a four-player map. I had spent a large part of the game trying to create an army. When my army was at my enemy's base, with 79 FU masters, 4 air cruisers, and approx. 30 adv. fighter support, my enemy resigned before i could cause damage. I was very angry. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted November 17, 2002 Share Posted November 17, 2002 you supported 130 pop of Nova heavy units with 120 workers... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 17, 2002 Share Posted November 17, 2002 Originally posted by AU_Andy_Ewok you supported 130 pop of Nova heavy units with 120 workers... It's possible.....if you sell your ressources at your spaceport. Link to comment Share on other sites More sharing options...
Kryllith Posted November 17, 2002 Share Posted November 17, 2002 And if you have a bunch of holocrons... Kryllith Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 17, 2002 Share Posted November 17, 2002 Even then that would have taken forever...Was your enemy alive? Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 17, 2002 Share Posted November 17, 2002 I had three or four holos (I always go for holocrons, start on nova in tech level 1) and got most of the nova on the map. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 17, 2002 Share Posted November 17, 2002 He was playing Republic so he is advantaged by their holocron bonus, taking forever? No. If you have five holocrons you can get over 200 nova amin(not sure) so with a LOT of nova, it's quite possible. Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 18, 2002 Share Posted November 18, 2002 The holocron situation is ridiculous. My fellow multiplayer players usually don't go after them. I've even won on holocron victory. One instance of this ignorance was on islands, late in the game, in t-4. My ally had a holo on his island, and only he was on it. I retrieved it eventually. I have had games where I had too much nova, and tributing it away at 5000 nova to allies. I usually don't win in carbon or food, but almost always in both nova and ore. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 18, 2002 Share Posted November 18, 2002 Even at 200 nova a minute, thats a long time: 79 mastersX350+4 acsX600+30 fightersX60=31850/200=159.25 +2 1/2 hours, and thats not including upgrades Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted November 18, 2002 Share Posted November 18, 2002 Originally posted by AlliedCommander The holocron situation is ridiculous. My fellow multiplayer players usually don't go after them. I've even won on holocron victory. One instance of this ignorance was on islands, late in the game, in t-4. My ally had a holo on his island, and only he was on it. I retrieved it eventually. I have had games where I had too much nova, and tributing it away at 5000 nova to allies. I usually don't win in carbon or food, but almost always in both nova and ore. I never go after holocrons either. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 18, 2002 Share Posted November 18, 2002 I don't understand why some people don't go for the holocrons. Not only do they add nova, your enemies won't be able to win by taking them all. Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 18, 2002 Share Posted November 18, 2002 Downsides of going after holos-may interfere early in the game with your economics in t2. But i use the jedi/temple for one of the buildings to go to t3 with, and padawans are capable of defending your base. Sometimes I train two padawans to ensure i get as many holocrons as posssible. That means 200 food, 400 nova (2 jedi padawans) and some of your concentration in return for two units who can fight, and the ponentials for total holocron profits of 12,000 or more. Even if you don't stockpile on nova in t1 or immediately build a temple in t2, I would highly recommend seeking out holocrons in the later game, if they are still there. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 18, 2002 Share Posted November 18, 2002 There is a huge problem with seeking holocrons too late: -your enemy might use a get-all-holocrons-and-win-that-way tactic nothing else...... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 19, 2002 Share Posted November 19, 2002 I dont go after holocrons. Not worth the time and nova. And, like commander said, messes up your econ Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 19, 2002 Share Posted November 19, 2002 I just finished a single player game (on hard) and ended with the holocron out-put of 35,000 ( no joke). I start with 1 or 2 workers mining nova after few minutes in t1. This is for three purposes (for my gameplay): to build a padawan after about 2 minutes in t2 (i send two carbon workers to build a temple immediately). This early nova can be used in the second building I immediately build in t2, the spaceport for holonet tranciever. And since most units in t2 require little or no nova, the nova stockpiles. I have a surplus, so I trade nova for food at the spaceport, maybe selling a little carbon so I have 200 nova left. Then I can advance to t3 immediately (provided i built a war center or something). Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 19, 2002 Share Posted November 19, 2002 Originally posted by Sithmaster_821 I dont go after holocrons. Not worth the time and nova. And, like commander said, messes up your econ I might mess up your econ but two padawans in an early game can be profitable. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 20, 2002 Share Posted November 20, 2002 Even post patch, they die quick to troopers and mounties, the two most common units found in early attacks and defenses. At 225 nova a pop, they dont redeem themselves novawise until too late. Link to comment Share on other sites More sharing options...
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