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Shadriss, u got any light beam shaders?


Redvan

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Erm, yeah- the easiest way would be to just download a map using one, extract the textures and make the following shader with that texture:

textures/beam/beam

{

 

qer_editorimage textures/beam/beam

surfaceparm nomarks

surfaceparm nonsolid

surfaceparm trans

q3map_nolightmap

cull disable

{

map textures/beam/beam

blendFunc GL_ONE GL_ONE

tcMod scroll 0.3 0

}

}

 

OR you could download my map (Cantina) and extract the beam-texture (textures/beam) and the beam-shader ;)

 

Or If you don't have a map where it's used and my map is too big to download for you (30 MB), just send an email to the address at the bottom of this post and I'll send it to you

(sorry, could resist advertising my map- won't happen again)

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Ok, take the shader, load it in a paintprogram that can handle alpha-channels (to my knowledge either Photoshop or Paintshop Pro) and look at the texture- then make a similar one.

 

IMHO- the Beam-Texture everybody uses is the one from ID- made for Q3- if anyone is stupid enough to ask them permission to that, I tried but never got an anwser- general rule here is: Use it to make money= They'll get U, use it for fun= they will deny knowledge and won't care herassing you.

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