Nickeleye Posted November 17, 2002 Share Posted November 17, 2002 Ok, I bought a new Athlon XP 2400 and an Asus A7V8X motherboard and I've been fooling with all the settings in bios to get everything just right. I finally got my FSB up to 173 with a 12x multiplier and got a 9000 3dmark score (I'm using a Radeon 8500 64 meg card) so I thought I'd test out the games finally. I tried Jedi Knight II and I immediately noticed a strange problem. My frames per second are all messed up. When everything is working like it is supposed to I'm getting between 70-100 FPS, but anytime any enemies or other moving objects come on screen my FPS drop down to 20-30! It does this in indoor and outdoor levels. I should not be seeing any problems at all like this with my set up. Does anybody know what might be happening here? I tried lowering my FSB down to normal to see if that would fix it, but I got the same problem. I also cleared my cmos to see if any of the bios settings I chose were causing this, but no dice. Even at bios defaults I have the problem. I tried Quake III Arena and it seemed to work just fine. I didn't have this problem on my previous, slightly crappier system. Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted November 17, 2002 Share Posted November 17, 2002 Depends.... is this in sp with volumeric shadows and details cranked? I'm on an Athlon xp 1800 and a g4 mx 440 64mb DDR... I go from 70-100 to 20-30 all the time with it cranked. I don't think the shadows are in good colaberation with my card If thats the case... try taking some of the details down or pick up a g4 ti 4200 128mb Link to comment Share on other sites More sharing options...
Nickeleye Posted November 17, 2002 Author Share Posted November 17, 2002 Ok, here's the deal. I've installed Quake III Arena and also the demo of Unreal Tournament 2003 and they run perfect. I try running JK2 and it runs great until I run into enemies and my framerate gets cut in half! I know it's not a video card problem because I'm using the same card as I did with an Athlon XP 1900 and an MSI mobo and everything was fine. It almost seems like the problem is isolated toward this game and no others (the 1.04 patch doesn't fix anything in this case). I'm losing faith quick. Link to comment Share on other sites More sharing options...
Pa3PyX Posted November 20, 2002 Share Posted November 20, 2002 Neither Q3A nor UT has enemy/player models as detailed as JKII; what you probably can do to speed things up is either (in console): /r_lodbias 1 (you can also try 2, 3) or /r_lodbias 0; r_lodscale 2 (try 3; 4; 5; ... 10 for r_lodscale) to see what gives you a good compromise between performance and appearance. r_lodbias is how jaggy the model will appear at detail level 0 (max), at a close look, that is. r_lodscale is how rapidly the model detail will degrade as you move farther away. The idea behind that is, if an enemy is far away, the limited screen resolution will prevent you from discerning all the details of the enemy's appearance anyway, so no need to overload the cpu and gpu with that insane number of polygons, we can just lower detail 2 or 4 or even 8 times and the player won't even notice. For the resolution of 640x480, r_lodscale of 2 is good. But my setup is worse than yours (Voodoo 3/3000 @200 MHz, Athlon XP 2200+ @ 1940 MHz (194 FSB x 10.0), 256M 2.5-3-3-1T, 3DMark2001 scores 3800) so you probably play in a higher resolution and need a larger r_lodscale value. As said, turn off volumetric shadows. Link to comment Share on other sites More sharing options...
Sith Maximus Posted November 20, 2002 Share Posted November 20, 2002 I have also found that Jedi Knight is VERY sensitive to an oc system. By oc your fsb so high you are WAY out of spec for the agp port. Try to set it back to stock then reinstall the game if you installed it when oc. Then play a bit with the shadows off. Also it sounds as if your system might be a bit buyy as well. I run: Abit-KR7A Raid (2 ata 133 maxtors in Raid-0) 2000xp 512 Infion ddr Asus GF3 TI-200 No Overclocking 3dMark 2001 score of 9130 You should be getting much higher than me on that test with a jacked up fsb and an oc chip. Check those bios settings again. Make sure your agp is set to 128mb not 256 and you memory timimg is correct. Jedi Knight is a fussy game with LOTS of instructions per cycle so you may have to fuss a bit more to get it to run right. Mine did odd things with a jacked up 1333amd chip a few months ago. I had to put the multiplyer back to 10 to get it to run right. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.