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Regarding a new model with new animations


Scorpius

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Assuming you can create a new model with a new skeleton and new animations, am I right in thinking that the only way to create the .glm file is by using 3DStudioMax?

 

No one knows a way to put new animations in the game by any other means (like using gmax)?

 

Thanks in advance.

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U need something that can export to XSI...softimage or 3D studio max. Those are the two im aware of.

 

You can create new animations with 3D max, im not sure if the bone structure can be modified.

 

The tricky part is getting the game to use the new anims.

 

If you are crazy (or skilled) enough, you could always do the 17,000+ frames of animations and the game would use those.

 

Since creating custom anims was possible in quake 3, i believe there's a slight chance it might also work with JK2, some coding tricks could also help.

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