Guest Starnick10287 Posted July 31, 2001 Share Posted July 31, 2001 I've played Rebel Assualt 2 and completed it in one day, then i accidently deleted the saved game. Anyways, that mission inside the "capitol ship" was in fact in planet's mines. Link to comment Share on other sites More sharing options...
Guest Starnick10287 Posted July 31, 2001 Share Posted July 31, 2001 sorry double posts Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 yeah, and double wrong. there's a mission where you end up in a Star Destroyer, and have to escape from it's hangar bays in a TIE-fighter. that's the level. Link to comment Share on other sites More sharing options...
Guest Starnick10287 Posted July 31, 2001 Share Posted July 31, 2001 Oh yeah that one, guess i forgot. Haven't played the game in 2 years. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 me neither... Link to comment Share on other sites More sharing options...
Guest Starnick10287 Posted July 31, 2001 Share Posted July 31, 2001 lol i wonder how space terreain will be presented? Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 think platforms, space inbetween (like starcraft) and asteroids Link to comment Share on other sites More sharing options...
Guest Starnick10287 Posted July 31, 2001 Share Posted July 31, 2001 i know that.......................but what will the SPACE terrain look and be presented, because space isn't 2d but the game is. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 they usedd to have REAL COOL space in Star Trek Armada, where you felt like the units were floating over moving space. it really had a depth to it. anybody seen what i'm describing here ? Link to comment Share on other sites More sharing options...
Guest Starnick10287 Posted July 31, 2001 Share Posted July 31, 2001 nope, but lets hope something like that is in GB Link to comment Share on other sites More sharing options...
Compa_Mighty Posted July 31, 2001 Author Share Posted July 31, 2001 Starnick, you can see the picture from the space here: http://gamespot.com/gamespot/stories/previews/0,10869,2798825,00.html It looks good. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 the feeling of depth was enhanced by the look of the Starcraft-like-engine. so i guess it wouldn't work that well with the AOK-engine. a feeling of floating still seems the key to give space-levels that real space-feel Link to comment Share on other sites More sharing options...
Compa_Mighty Posted July 31, 2001 Author Share Posted July 31, 2001 so you don't like how it looks? Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 well, it's ok i guess. but if you have static stars... that kind of takes the shine off it i suppose. know what i mean ? Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 no, what do you mean? Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 i mean that space should have the feel of depth, even though you look at something that is static. so if you have stars that are simply drawn on a black background, that will be very hard to achieve depth. using scrolls or multiple / independent layers would be better but more system-demanding. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 1, 2001 Share Posted August 1, 2001 That would be a way to do it, but another way would to have the stars actually be in suspended space, so it was althrough out the terrain, rather than just on the background. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 1, 2001 Share Posted August 1, 2001 Thats a bit more practical Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 1, 2001 Share Posted August 1, 2001 dang straight it is. j/k Link to comment Share on other sites More sharing options...
Guest Starnick10287 Posted August 1, 2001 Share Posted August 1, 2001 The one pic that shows the space terrain isn't that good. (you only see a small bit of it) But the small bit i saw, it looks like space will be a static and not layered. But they might might change that. (hopefully) Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 1, 2001 Share Posted August 1, 2001 they might not. unit graphics are one thing, but changing the ground-layers is tweaking the engine a lot. Link to comment Share on other sites More sharing options...
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