Miss_Stalker Posted November 18, 2002 Share Posted November 18, 2002 I'm making a secret room and I want to make a wall, which would actually be a way to get in the room, and you can pass through it. How can I make this? It is similar like in riginal JK & motS if it helps to understand better. I've tried the no draw texture by putting the no draw brush on top of the wall which I want ppl to walk thru, but it didnt work. So can someone please tell me how to do it if you know? Thanks Link to comment Share on other sites More sharing options...
Grets Sirob Posted November 18, 2002 Share Posted November 18, 2002 I believe there's a nodraw texture(or something like it, maybe caulk), that's not solid. I don't know what it's called though, sorry. Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 18, 2002 Share Posted November 18, 2002 I think you want that wall to appear as a normal wall. In this case you have to make a variation of the wall texture. You need a shader where you tell that it is nonsolid, so it will look like a normal wall just you will be able to walk through it. say your wall texture is textures/x/wall.jpg. Then the shader code is: textures/x/wall_nonsolid { qer_editorimage textures/x/wall.jpg surfaceparm nonsolid { map $lightmap } { map textures/x/wall.jpg blendFunc GL_DST_COLOR GL_ZERO } } Handle this carefully! I'm not sure I wrote it well. I'm at work now and no editing tools here. A shader expert should check it. Save this into the base/shaders directory on a name x.shader and put this name into the shaderlist.txt too. Now you can use the wall_nonsolid as a texture from the x texture group as the original wall texture. Here is the Q3A Shader manual. Link to comment Share on other sites More sharing options...
Miss_Stalker Posted November 22, 2002 Author Share Posted November 22, 2002 Ohhhhhh Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you !!!!!!!!!!!!!!!! It worked. Thanks for the help, means a lot to me! Link to comment Share on other sites More sharing options...
Gabrobot Posted November 22, 2002 Share Posted November 22, 2002 There is also another way: select the wall brush you want to be non-solid, then click on the "Selection" menu, then click "Non-Solid". You can also press the short-cut keys: "ctrl-U". Link to comment Share on other sites More sharing options...
Miss_Stalker Posted November 22, 2002 Author Share Posted November 22, 2002 I'll try that too, thanks! Link to comment Share on other sites More sharing options...
seks03 Posted November 26, 2002 Share Posted November 26, 2002 thanks alot Leslie Judge, this helped me alot too. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted December 12, 2002 Share Posted December 12, 2002 I do not see a make nonsolid command in the selection menue... Link to comment Share on other sites More sharing options...
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