Takeoffyouhoser Posted November 21, 2002 Posted November 21, 2002 How complex would it be to make a tram, much like in Half-Life, where at the end of a section, it raises to another level, turns, and starts on a new track. I thought about putting one in between the Brewery and Imperial Base.
NITEMARE Posted November 21, 2002 Posted November 21, 2002 i think that it would have to be a mod. the quake3 engine is so spartanic with maping features like that. what is the difference to quake 1 then? heh... the func_train is the only thing u can use. and that sux, it can't even rotate the vesel.
Emon Posted November 22, 2002 Posted November 22, 2002 In SP, not hard at all. The Doomgiver had a basic tram.
NITEMARE Posted November 22, 2002 Posted November 22, 2002 hmm can't remember realy but wasn't it rather a from A to B simple train?
Takeoffyouhoser Posted November 22, 2002 Author Posted November 22, 2002 So Emon, All i'd need to do is script the event where the tram rotates, rises and starts again, right?
NITEMARE Posted November 22, 2002 Posted November 22, 2002 i checked the level in sp and it's just a lame forward backward train that could have been made in quake 1 already, heh... those scripts won't run in mp, am i right? so mp always sticks to static maps without much variation.
Takeoffyouhoser Posted November 22, 2002 Author Posted November 22, 2002 yeah, i know it is jsut a point A to b train. However, Star destroyers are dagger-like in shape. this is why its jsut an A to b train. All i want to do to is at the end of point b, the tram rises and rotates to another direction ( point C) I do know its probably scriptable, but since i don't know about scripting yet, i need to know if will work
Takeoffyouhoser Posted November 23, 2002 Author Posted November 23, 2002 hah! yeah it was... i even forgot about that level!! Now, too bad i can't open the level up
NITEMARE Posted November 23, 2002 Posted November 23, 2002 yeah i forgot too! but i checked it out and it does rotate. would be cool if we could do that in mp too.
Jedi Howell Posted November 23, 2002 Posted November 23, 2002 Yeah, someone should make a mod that allows SP scripts in MP... *thinks about the number of lifetimes it would take to integrate ICARUS into MP* or not...
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