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Half-Life-like trams in JO


Takeoffyouhoser

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Posted

How complex would it be to make a tram, much like in Half-Life, where at the end of a section, it raises to another level, turns, and starts on a new track.

I thought about putting one in between the Brewery and Imperial Base.

Posted

i think that it would have to be a mod. the quake3 engine is so spartanic with maping features like that. what is the difference to quake 1 then? heh...

the func_train is the only thing u can use. and that sux, it can't even rotate the vesel.

Posted

i checked the level in sp and it's just a lame forward backward train that could have been made in quake 1 already, heh...

those scripts won't run in mp, am i right? so mp always sticks to static maps without much variation.

Posted

yeah, i know it is jsut a point A to b train. However, Star destroyers are dagger-like in shape. this is why its jsut an A to b train.

All i want to do to is at the end of point b, the tram rises and rotates to another direction ( point C)

I do know its probably scriptable, but since i don't know about scripting yet, i need to know if will work

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