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lightspeed

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hold up! its not finished yet! i have it in gmax and am just testing the tags! ill get it UV mapped if i can figure it out! as for the Matt-Liell skin i think (think being the oppretive word) that it will be based on the tyrion model and ill reskin the obi ep 2 face and add some stuff to the robe! sorry no screens yet!

 

If u dont want it based on the tyrion model i could wait and get the Mace Windu model that toonces is makin, or Samus Aran that Kman is working on! (that could be cool) id have to ask perission to use it of course but they will probably let me!

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My multiplayer doesn't work and that's final. It's no hope.

 

This is what the little yellow print says:

JK2MP: v1.02a win-x86 Mar 3 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\westar.pk3 (18 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\skn_ladyvengeance.pk3 (101 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Jango.pk3 (58 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hornett_STSP.pk3 (317 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duffman.pk3 (43 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\covelite.pk3 (19 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\boba.pk3 (59 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

15300 files in pk3 files

execing mpdefault.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium IV

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...45 PFDs found

...hardware acceleration found

...PIXELFORMAT 5 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/AGP/SSE2

GL_VERSION: 1.3.1

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0xb1d0050 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 710050 bytes of code

ui loaded in 9461728 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 1514 milli seconds

59 bots parsed

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: Bob

IP: 192.168.0.154

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

15 arenas parsed

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Hitch warning: 665 msec frame time

------ Server Initialization ------

Server: duel_carbon

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\westar.pk3 (18 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\skn_ladyvengeance.pk3 (101 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Jango.pk3 (58 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hornett_STSP.pk3 (317 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duffman.pk3 (43 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\covelite.pk3 (19 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\boba.pk3 (59 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

30600 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Mar 04 2002

------------------------------------------------------------

InitGame: \version\JK2MP: v1.02a win-x86 Mar 3 2002\dmflags\0\fraglimit\1\timelimit\0\g_maxHolocronCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\7\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\65531\g_needpass\0\g_gametype\3\protocol\15\mapname\duel_carbon\sv_privateClients\0\sv_hostname\Kill Olo\sv_maxclients\8\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\sv_allowAnonymous\0\sv_allowDownload\0\g_redTeam\Empire\g_blueTeam\Rebellion\capturelimit\8\gamename\basejk\g_maxGameClients\0\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0

Gametype changed, clearing session data.

0 teams with 0 entities

7 items registered

-----------------------------------

------- BotLib Initialization -------

60 bots parsed

15 arenas parsed

-----------------------------------

Hitch warning: 1453 msec frame time

Resolving masterjk2.ravensoft.com

masterjk2.ravensoft.com resolved to 204.97.248.90:28060

Sending heartbeat to masterjk2.ravensoft.com

NET_SendPacket: WSAEADDRNOTAVAIL

Hitch warning: 38641 msec frame time

Hitch warning: 8503 msec frame time

Hitch warning: 2253 msec frame time

Sending heartbeat to masterjk2.ravensoft.com

NET_SendPacket: WSAEADDRNOTAVAIL

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