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Rendering blocked


D@rk_BLu3

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As long as the rooms aren't connected in any way and the rooms properly use structural brushes, I don't see why the engine should draw both of them.

 

So, you shouldn't need to do anything, really.

 

But what are you gonna do with 2 seperate rooms that are not connected in any way? How do you get from one room to another?

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Look.I made a map,and when I look towards the place where I have many models (15 tie fighters) my fps fall drastically.We are talking about a 60 fps drop.Gennerally,if I am in a room and I look towards a wall,and somewhere behind it there are big rooms with lots of stuff(not necessarily just behind,it could be 5-6 "squares" far)in the map,then my fps drop fast.That means that the machine renders everythingand I mean everything because I have a 1800+ and GF4 and I get 40 fps (normally I get 100 in game's levels)

 

Well any thoughts?

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