DanTheAngry Posted November 29, 2002 Posted November 29, 2002 Does the JK2 engine suppport usable/drivable vehicles? I'm in the planning stages of a mod and was wondering if this could be factored in?
DanTheAngry Posted November 30, 2002 Author Posted November 30, 2002 Ok thanks man if anyone knows pls tell
Gabrobot Posted November 30, 2002 Posted November 30, 2002 Well in SP you can control a AT-ST, and there's a cheat that allows you to pilot an X-wing fighter (JKII usually crashes shortly after using the cheat).
gw_leader Posted December 4, 2002 Posted December 4, 2002 To make the ATST work in mp you have to redo the animmations. Thats why it was commented out in the cheats.
gw_leader Posted December 6, 2002 Posted December 6, 2002 Animmations, well thats what it said, I haven't touched it, I just looked at it briefly. Its probably an error in anims.h or animitable or but either it said it broke. Oh yeah by the way, there is no jk2 engine, jk2 is run on the quake engine, star trek elite force, return to castle wolfenstine, and another game which I forget at the time are also run on the quake engine.
razorace Posted December 15, 2002 Posted December 15, 2002 ATSTs are possible in MP. You'd just have to code all the missing data that Raven didn't finish. and, gw_leader, JK2 is a slightly different engine from Q3, there's a different model/animation system (ghoul2).
DanTheAngry Posted December 17, 2002 Author Posted December 17, 2002 Yeah the Q3 engine is really tweaked so much it can be considered its own but u can use Q3 resourses So would somthing like a speerder bike be possible if all the coding and animations were done for it? The half life engine can do the drivable vehicle stuff as seen it the Half life Rally Mod
razorace Posted December 17, 2002 Posted December 17, 2002 Well, almost ANYTHING is possible if you're willing to do the coding and animations for it.
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