Fragmaster-B Posted December 7, 2002 Posted December 7, 2002 is there a way to put a limit on how high a person can jump in a map?? ty inavanced
Emon Posted December 7, 2002 Posted December 7, 2002 Easiest thing to do is make an invisible cieling out of the system/clip shader. Just make a brush, texture it with clip, and you're done. Don't use physics clip, though, since that will also block bullets.
Skwirrley6 Posted December 7, 2002 Posted December 7, 2002 Put in a brush where you don't want them to jump past, and give it a 'Clip' shader from the system shader list...
Skwirrley6 Posted December 7, 2002 Posted December 7, 2002 Darn, he beat me to it... One question I have for you, Emon, once you deselect that clip brush, is there any way to re-select it? it seems to go invisible, and I haven't figured out how to re-select it... =)
Altus_Thrawn Posted December 8, 2002 Posted December 8, 2002 I was wondering the same thing about reselecting. I make all my clip brushes out of calk...then just give them the clip.
Eagle_e7 Posted December 8, 2002 Posted December 8, 2002 In GTK go to view/filter then deselect the box that says clip:) They're still extremely difficult to spot though, i usually do all my clip editing in jk2radient
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