Fragmaster-B Posted December 7, 2002 Share Posted December 7, 2002 is there a way to put a limit on how high a person can jump in a map?? ty inavanced Link to comment Share on other sites More sharing options...
Emon Posted December 7, 2002 Share Posted December 7, 2002 Easiest thing to do is make an invisible cieling out of the system/clip shader. Just make a brush, texture it with clip, and you're done. Don't use physics clip, though, since that will also block bullets. Link to comment Share on other sites More sharing options...
Skwirrley6 Posted December 7, 2002 Share Posted December 7, 2002 Put in a brush where you don't want them to jump past, and give it a 'Clip' shader from the system shader list... Link to comment Share on other sites More sharing options...
Skwirrley6 Posted December 7, 2002 Share Posted December 7, 2002 Darn, he beat me to it... One question I have for you, Emon, once you deselect that clip brush, is there any way to re-select it? it seems to go invisible, and I haven't figured out how to re-select it... =) Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted December 8, 2002 Share Posted December 8, 2002 I was wondering the same thing about reselecting. I make all my clip brushes out of calk...then just give them the clip. Link to comment Share on other sites More sharing options...
Eagle_e7 Posted December 8, 2002 Share Posted December 8, 2002 In GTK go to view/filter then deselect the box that says clip:) They're still extremely difficult to spot though, i usually do all my clip editing in jk2radient Link to comment Share on other sites More sharing options...
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