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brush versus MD3?


drd1138

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For detailed or complex objects, is it better to make .md3 models or to use brushes?

 

I'm working on a level that is populated with a lot of "objects" (spaceships, crates, computers, etc). I've always just assumed that it was better to create .md3 models for these and then insert them into the map with a misc_model. I heard somewhere that there was a limit to how many .md3 models you can have in a level. Are there other pros/cons? Do md3s affect framerate the same way that brushes do? Can you do scripting with a brush-built spaceship? (I'm currently attaching my misc_models to a func_plat) Also, I kind of prefer the interfaces of high-end modelling programs for doing detail work.

 

Any thoughts/ideas?

 

-drd1138

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