Jump to content

Home

GTK/q3map and custom shaders


wedge2211

Recommended Posts

Posted

I'm having some problems with some custom shaders I made. They don't show up in the texture set I specified in GtkRadiant. When I applied my custom sky shader to some surfaces manually in the surface inspector and did a compile, the sky showed up properly but it didn't emit light as it was coded to do. I copied and pasted the sky code exactly (changing only the file names and the amount of sunlight) from one of Raven's skies, which I ran a quick compile on, and it worked. Why won't Gtk see my custom shaders, and why won't q3map apply the proper settings?

Posted

Never mind. I found out I had to include my custm .shader file name in the base\shaders\shaderlist.txt file. now GTK loads my custom shaders properly and q3map compiles them all properly! yay!

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...