theallianz Posted December 14, 2002 Share Posted December 14, 2002 Hi guys! I'm new to this forum and this is my first post. I don't even know if this is the right forum for my question. Just would like to ask, how can I "surf off" the robe when I replace Kyle as Mace Windu? I think it is better to play Mace Windu in SP without the robes. But I can't remove the robes. Although I could do that when I create a new NPC. Any help would be appreciated! Thanks a lot in advance! Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 I didn't put the link up on my website yet, but I did a quicky conversion right before I released the model [Link Down] Link to comment Share on other sites More sharing options...
_NinjaGaiden_ Posted December 14, 2002 Share Posted December 14, 2002 Toonces ....... can you change the default saber color to purple for the sp patch? i would like to see the purple in the cutscenes and also not have to manually change the color every level Link to comment Share on other sites More sharing options...
theallianz Posted December 14, 2002 Author Share Posted December 14, 2002 Thanks a lot Toonces! And more thanks to that great model! Link to comment Share on other sites More sharing options...
theallianz Posted December 14, 2002 Author Share Posted December 14, 2002 Again thanks Toonces! But, for example I want to use that Ep2 Obi-Wan based from that Tyrion(?) Model, how could I "surf off" the robe if I'll use him as Kyle in SP? Link to comment Share on other sites More sharing options...
AKPiggott Posted December 14, 2002 Share Posted December 14, 2002 I had the same problem when I put the model in Party Crasher. Basically change the robe texture (in the SKIN) file to something that isn't rendered by the game engine (like "system\clip"). I've asked Toonces to make a version that doesn't have a robe mesh on it for my level, because it still causes some other problems. Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 I'll take care of it. I had to take down the link because I have to re-update with the new version. Link to comment Share on other sites More sharing options...
theallianz Posted December 16, 2002 Author Share Posted December 16, 2002 Ok, now I can play with Mace Windu w/o robes as well as Qui-Gon in SP. But is there a way to disable that "hit" thing. I mean, the electricity like thing that appears to the body when hit by either the saber or a gun. Whenever SP Mace and Qui-Gon's hit, that "thing" appears and then resembles the robed-version. Can't explain it very much but I hope you got my point. Is there any way to disable that? Probably it's somewhere in the configuration but I don't know where. THanks! Link to comment Share on other sites More sharing options...
indianajones0 Posted December 17, 2002 Share Posted December 17, 2002 I still get him withthe robes, and I downloaded version 1.1- Does anybody know what to do? Link to comment Share on other sites More sharing options...
_NinjaGaiden_ Posted December 17, 2002 Share Posted December 17, 2002 Toonces did you redo the sp for the mace model???? for 1.1 windu? Link to comment Share on other sites More sharing options...
WhiteShdw Posted December 17, 2002 Share Posted December 17, 2002 Originally posted by AKPiggott I had the same problem when I put the model in Party Crasher. Basically change the robe texture (in the SKIN) file to something that isn't rendered by the game engine (like "system\clip"). I've asked Toonces to make a version that doesn't have a robe mesh on it for my level, because it still causes some other problems. Actually you can just set that surface to "clear". Example: robe,clear torso_robe,clear That's how Raven did it. But this does not stop the surfaces from being drawn in the engine. You can still see them when you do a "showtris" command. I don't know anything about modeling, but maybe it's possible to set these surfaces off by default, because i have no idea how to turn off surfaces completely in a SP player replacement. NPC's are easy, you can just turn of surfaces in the NPC file, but i haven't figured out SP replacements. Anyway, i did a SP replacement for Mace, based on the 1.1 version. You can download it here: Sp_mace I'll also post it in the Showcase forum. Link to comment Share on other sites More sharing options...
_NinjaGaiden_ Posted December 17, 2002 Share Posted December 17, 2002 thanks whiteshdw im not good at doing models i am a sound mod maker Link to comment Share on other sites More sharing options...
_NinjaGaiden_ Posted December 20, 2002 Share Posted December 20, 2002 Hey WhiteShdw can you do a sp Obi wan for me? it would be much appreciated Link to comment Share on other sites More sharing options...
master obi-wan Posted December 20, 2002 Share Posted December 20, 2002 yeah he is not the only one !!! i would like it to !!! master obi-wan Link to comment Share on other sites More sharing options...
WhiteShdw Posted December 20, 2002 Share Posted December 20, 2002 I could make one, but I got the impression Toonces and Arco were planning something special for this one. Reborn replacements and everything. So I'm keeping it to myself for now. Link to comment Share on other sites More sharing options...
master obi-wan Posted December 20, 2002 Share Posted December 20, 2002 yeah youre right !!! but than we will have to wait again !!! but i respect your dissision !!! master obi-wan Link to comment Share on other sites More sharing options...
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