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XSeth2kX

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Posted

That depends on what the modification could affect the VM, it seems (looking at the .bat) not all files contained at the project are compiled in the VMs, some of them are kept inside the .DLL itself. Correct me if I am wrong.

 

If you're ASKING if it changes, then, the answer is no.

Posted

Reading from your other thread, I think I've understood what you meant:

To compile the QVMs you must use the batch files (cgame.bat, game.bat and ui.bat) to generate them, Visual C++ only generates the appropriate DLLs for them.

 

Is that what you meant?

Posted

And THEN you put them (your qvm files) in a PK3 in the vm folder (of the PK3) and THEN you put the pk3 in a folder paralell to base inside your GameData folder.

Posted

Yep, all those instructions should be at the 'MakeAMod_readme.txt' file that comes with the SDK, Code3Arena website (and several others) and also has a thread stuck on the top of this forum.

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