XSeth2kX Posted December 17, 2002 Posted December 17, 2002 after i build and compile my vm it doesnt change the source it is still the same code as before i updated it
AlzWisHum Posted December 17, 2002 Posted December 17, 2002 That depends on what the modification could affect the VM, it seems (looking at the .bat) not all files contained at the project are compiled in the VMs, some of them are kept inside the .DLL itself. Correct me if I am wrong. If you're ASKING if it changes, then, the answer is no.
XSeth2kX Posted December 17, 2002 Author Posted December 17, 2002 what im trying to say is after i build my .QVM the code doesnt change it stays the SAME even though i have changed it
AlzWisHum Posted December 17, 2002 Posted December 17, 2002 Reading from your other thread, I think I've understood what you meant: To compile the QVMs you must use the batch files (cgame.bat, game.bat and ui.bat) to generate them, Visual C++ only generates the appropriate DLLs for them. Is that what you meant?
Wudan Posted December 19, 2002 Posted December 19, 2002 And THEN you put them (your qvm files) in a PK3 in the vm folder (of the PK3) and THEN you put the pk3 in a folder paralell to base inside your GameData folder.
AlzWisHum Posted December 19, 2002 Posted December 19, 2002 Yep, all those instructions should be at the 'MakeAMod_readme.txt' file that comes with the SDK, Code3Arena website (and several others) and also has a thread stuck on the top of this forum.
razorace Posted December 20, 2002 Posted December 20, 2002 Actually, you might need to compile both the game and cgame components. what are you trying to do?
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