Sithmaster_821 Posted December 22, 2002 Share Posted December 22, 2002 Nah... Link to comment Share on other sites More sharing options...
CorranSec Posted December 22, 2002 Share Posted December 22, 2002 Yeah, Luke's dad, that sounds perfect. Allies get trade bonuses with each other. Sith- This is not AoM. This is Star Wars. This is Galactic Battlegrounds. The 'trading town' idea suits GB2 much better than this odd trading with town centers and settlement/cities idea. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 23, 2002 Share Posted December 23, 2002 There are very few neutral parties that would have trading capabilities and share planets with the belligerents. Link to comment Share on other sites More sharing options...
CorranSec Posted December 23, 2002 Share Posted December 23, 2002 No offense, but do we care? Gameplay is more critical than realism. And we could even give names to the little cities, and reasons why they're there, if you want it so badly. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 23, 2002 Author Share Posted December 23, 2002 Or you could imagine it yourself! Link to comment Share on other sites More sharing options...
CorranSec Posted December 24, 2002 Share Posted December 24, 2002 Yeah, you could. Come on, Sith, it doesn't take that much of a 'leap of imagination' to make it possible. And gameplay matters far more anyway. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 24, 2002 Share Posted December 24, 2002 I still believe that my idea is more beneficial to gameplay. Forcing players to be more active in games and not having al the building and fighting happening at the two bases Link to comment Share on other sites More sharing options...
CorranSec Posted December 24, 2002 Share Posted December 24, 2002 Er... isn't that what mine does? Makes people want to fight over the trading settlements? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 24, 2002 Author Share Posted December 24, 2002 Maybe you could need to capture the settlement before trading with it... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 24, 2002 Share Posted December 24, 2002 ^my idea exactly, only captured settlemnets also add pop Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 25, 2002 Author Share Posted December 25, 2002 nah adding pop would be you know...since there are already some persons living in that city, I don't think it should add pop. We just need to find a way to make it a non-permanent capture. Link to comment Share on other sites More sharing options...
CorranSec Posted December 28, 2002 Share Posted December 28, 2002 I don't think you should have to capture the towns. The point is that they're inhabited by people native to the planet who are happy to trade with whoever comes near. Taking over the little towns just doesn't fit. Neither does the townspeople merrily joining your cause (adding to pop). You can, however, build turrets etc. around the towns, thus making it difficult for other players to trade. Link to comment Share on other sites More sharing options...
emimar Posted December 30, 2002 Share Posted December 30, 2002 It would make the game more interesting if you did this in the campaigns. The thing I would like to see more in Battlegrounds II is to have more scenarios because it gets a bit boring other wise. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted December 30, 2002 Share Posted December 30, 2002 only difference between ppl who have allies and ppl who dont is that allies have the abilty to overwhelm with double or more the population. Trading isnt much different as you can trade with enemys u just need to give them safe passage which could be a problem. Always leave a spaceport in an enemy base as you can always trade with it even after the enemy is defeated when you have no allies. Link to comment Share on other sites More sharing options...
CorranSec Posted December 30, 2002 Share Posted December 30, 2002 Emimar- these would indeed be in campaigns. Every map (with some exceptions, I suppose) would have these little trading towns scattered around. SE_Vader- Er... right... I'm confused now. What does that have to do with the trading towns thing? Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted December 30, 2002 Share Posted December 30, 2002 i keep hearin ppl say that ppl w/allies are at a trading advantage... i thought maybe these ppl never noticed the fact that you can trade w/enemies... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 30, 2002 Share Posted December 30, 2002 Hey you guys, its a game. There arent people really living in these cities and the whole captured town thing makes for incentive to be expansive (which is a plus) and a fluid pop (so that pop becomes more of a resource and less of a "build x amount of houses and you're set for the rest of the game". Maybe the should be captured ala herdable units (i.e. if you have more troops next to it than anyone else, it is yours) Link to comment Share on other sites More sharing options...
CorranSec Posted December 31, 2002 Share Posted December 31, 2002 SE_Vader: Of course you can trade with enemies, but most of the time, in the middle of battle, you don't. Sure, you'll leave a spaceport when you kill the rest of them, but we're talking about the typical fact that allies can trade with each other without getting shot at. Sith: I think we've been over the 'settlements' thing before. To begin with, they tend to neutralise a recognised and popular RTS strategy (turtling). Anything that gets rid of a strategy is bad. I'm not quite sure where the idea of 'fluid pop' came into your head. Settlements are just very different, slightly advanced houses. There's not an infinite number of them, and although they can be taken by different sides, your houses can be destroyed too. Trading. Let's stick with trading. It makes the trading side of the game more fun, and is simpler than the settlements thing. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted December 31, 2002 Share Posted December 31, 2002 Originally posted by CorranSec SE_Vader: Of course you can trade with enemies, but most of the time, in the middle of battle, you don't. Sure, you'll leave a spaceport when you kill the rest of them, but we're talking about the typical fact that allies can trade with each other without getting shot at. . Hello! Duh! thats true but tradings not really nessacary no need for the ally bonus stuff to make things more complicated. All it is, is an extra way of getting nova, like holocrons. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 31, 2002 Author Share Posted December 31, 2002 Trading should be for other things then nova.It,s already been said... Link to comment Share on other sites More sharing options...
CorranSec Posted December 31, 2002 Share Posted December 31, 2002 Yeah, precisely as Luke's dad said. We're making trading more important. It's going to be quite different to GB1. Read the rest of the thread. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 31, 2002 Share Posted December 31, 2002 There's a limit on houses, so the only way to get more pop is to go and take towns. It only discriminates against passive turtles, a strat that devs are trying to discourage anyway Link to comment Share on other sites More sharing options...
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