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Cities?


lukeiamyourdad

Cities?  

12 members have voted

  1. 1. Cities?

    • Yes
      7
    • No
      5
    • Don\'t care
      0


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Posted

Yeah, Luke's dad, that sounds perfect. Allies get trade bonuses with each other. :)

 

Sith- This is not AoM. This is Star Wars. This is Galactic Battlegrounds. The 'trading town' idea suits GB2 much better than this odd trading with town centers and settlement/cities idea.

Posted

No offense, but do we care? ;) Gameplay is more critical than realism. And we could even give names to the little cities, and reasons why they're there, if you want it so badly.

Posted

I don't think you should have to capture the towns. The point is that they're inhabited by people native to the planet who are happy to trade with whoever comes near. Taking over the little towns just doesn't fit. Neither does the townspeople merrily joining your cause (adding to pop).

You can, however, build turrets etc. around the towns, thus making it difficult for other players to trade.

Posted

It would make the game more interesting if you did this in the campaigns. The thing I would like to see more in Battlegrounds II is to have more scenarios because it gets a bit boring other wise.

Posted

only difference between ppl who have allies and ppl who dont is that allies have the abilty to overwhelm with double or more the population. Trading isnt much different as you can trade with enemys u just need to give them safe passage which could be a problem.

 

Always leave a spaceport in an enemy base as you can always trade with it even after the enemy is defeated when you have no allies.

Posted

Emimar- these would indeed be in campaigns. Every map (with some exceptions, I suppose) would have these little trading towns scattered around.

 

SE_Vader- Er... right... I'm confused now. What does that have to do with the trading towns thing?

Posted

Hey you guys, its a game. There arent people really living in these cities and the whole captured town thing makes for incentive to be expansive (which is a plus) and a fluid pop (so that pop becomes more of a resource and less of a "build x amount of houses and you're set for the rest of the game". Maybe the should be captured ala herdable units (i.e. if you have more troops next to it than anyone else, it is yours)

Posted

SE_Vader: Of course you can trade with enemies, but most of the time, in the middle of battle, you don't. Sure, you'll leave a spaceport when you kill the rest of them, but we're talking about the typical fact that allies can trade with each other without getting shot at.

 

Sith: I think we've been over the 'settlements' thing before.

To begin with, they tend to neutralise a recognised and popular RTS strategy (turtling). Anything that gets rid of a strategy is bad.

I'm not quite sure where the idea of 'fluid pop' came into your head. Settlements are just very different, slightly advanced houses. There's not an infinite number of them, and although they can be taken by different sides, your houses can be destroyed too.

Trading. Let's stick with trading. It makes the trading side of the game more fun, and is simpler than the settlements thing.

Posted
Originally posted by CorranSec

SE_Vader: Of course you can trade with enemies, but most of the time, in the middle of battle, you don't. Sure, you'll leave a spaceport when you kill the rest of them, but we're talking about the typical fact that allies can trade with each other without getting shot at.

.

 

Hello! Duh! thats true but tradings not really nessacary no need for the ally bonus stuff to make things more complicated. All it is, is an extra way of getting nova, like holocrons.

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