12345678 Posted December 21, 2002 Share Posted December 21, 2002 is the 16 player limit a hard one? does the g_animent 'cheat' obey this limit? anyone know how to get around the 16 player limit? i dont actually want more than four to six players, but i want to have many more bots than that for enemies. Link to comment Share on other sites More sharing options...
Wudan Posted December 22, 2002 Share Posted December 22, 2002 No, it's a 32 player limit. Which is fine. It's only a 16 bot player limit, which is also fine. Link to comment Share on other sites More sharing options...
12345678 Posted December 22, 2002 Author Share Posted December 22, 2002 ahhh. well, thats twice as good as i thought probably possible to get around that 16 bot player limit with a server side bot that acts like a client bot, no? Link to comment Share on other sites More sharing options...
Wudan Posted December 22, 2002 Share Posted December 22, 2002 I'm sure it is possible - but 16 bots is already pretty taxing on a system - better be a good server Link to comment Share on other sites More sharing options...
12345678 Posted December 22, 2002 Author Share Posted December 22, 2002 bah, youre talking to a guy who has no sense of reality, what do i care of hardware limitations? im learning c just to make this mod, how dumb does that make me? way i figure it, this mod is gonna take at least a year to make. but im breaking it up into a series of minimods to make it easier for me (at least thats what im telling myself, so dont disabuse me of my illusions if theyre wrong please . Link to comment Share on other sites More sharing options...
Wudan Posted December 23, 2002 Share Posted December 23, 2002 Lol, that's what I'm doing to - learning C. I get a lot of time to read up on the code at work, so I'd suggest reading the code in it's entirety. I DoxyGen'd the 'stock' code, that's how I read it wherever there's a computer. Link to comment Share on other sites More sharing options...
12345678 Posted December 23, 2002 Author Share Posted December 23, 2002 hey good tip on doxygen there, id heard of it but didnt know it was open source. any tips on using it? did you use the gui frontends or just go vanilla? any snags i should look for? and btw, i guarantee im dumber than you hehe, i dont have any programming experience whatsoever =P Link to comment Share on other sites More sharing options...
12345678 Posted December 23, 2002 Author Share Posted December 23, 2002 did you put the docs on a web page? if so, could i take a look? Link to comment Share on other sites More sharing options...
Wudan Posted December 24, 2002 Share Posted December 24, 2002 I went vanilla, but I modified the cascading style sheet heavily. It's usefull, and it's not , because quake3 qvm programming uses some crazy quake3 engine specific stuff that doxygen wanted to document. http://users.sisna.com/tokyopop/jk2mp Link to comment Share on other sites More sharing options...
recombinant Posted December 24, 2002 Share Posted December 24, 2002 Originally posted by wudan I went vanilla, but I modified the cascading style sheet heavily. It's usefull, and it's not , because quake3 qvm programming uses some crazy quake3 engine specific stuff that doxygen wanted to document. http://users.sisna.com/tokyopop/jk2mp Now that's sweet!!!! Looks like an awesome utility. I always have my laptop around, so I can usually peek at the JKII (or other MOD) source anytime, but that looks really useful - being able to get at your source from a browser wherever you are. BTW, where might I find out more about Doxygene? Link to comment Share on other sites More sharing options...
Wudan Posted December 24, 2002 Share Posted December 24, 2002 http://www.stack.nl/~dimitri/doxygen/ Apparently, if I knew enough about qvm programming, I could make it so it doesn't try to think it has to link up qtrue and other qvm specific things. Those pages it generates are big (some over 1 Meg, which is big for an html file), and not very usefull. What is useful is the code with lines listed next to it. If Raven wants me to take it down, I surely will, of course, I'd like to be clued in about animation in exchange, which *will not* happen, and I don't think they will care if I have it posted, because it's not technically the source anymore, with the line numbers. It's been heavily altered. Well, also, when I'm using my IDE and I screw something up, it's good to have the original source with me to fix it up rather than restore from backup. Link to comment Share on other sites More sharing options...
12345678 Posted December 24, 2002 Author Share Posted December 24, 2002 you should post that to the resources thread, some folks might really be able to use that. i know im going to go over it in depth when i get the chance, looks pretty interesting, thanks for the link. oh yeah, merry christmas everybody =). Link to comment Share on other sites More sharing options...
12345678 Posted December 24, 2002 Author Share Posted December 24, 2002 ok i looked at it for like five minutes and changed my mind. wudan you'd better post that link to the resources thread! Link to comment Share on other sites More sharing options...
Wudan Posted December 24, 2002 Share Posted December 24, 2002 Well, it'll get leaked anyway, but I don't think it's really useful right now. Plus, I might take it down - it's very very large, and while my host does not have bandwidth restrictions, I'd rather not piss anyone off Link to comment Share on other sites More sharing options...
12345678 Posted December 24, 2002 Author Share Posted December 24, 2002 yeah i was thinking bandwidth re your host might be an issue. maybe i can get it hosted and you can announce it so people can contribute to the rough spots. doxygen is open source in any case so nothing stopping me from getting off my ass... Link to comment Share on other sites More sharing options...
Wudan Posted December 25, 2002 Share Posted December 25, 2002 Well, I work for the ISP, and the official word is, no bandwidth restrictions on personal webspace. It's just that our userpages server is hooked up to some 1337ness connection. So, I don't really know what I'm worried about. Link to comment Share on other sites More sharing options...
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