Jump to content

Home

Other Puzzles


Darth_Linux

Recommended Posts

They shouldn't aid or hurt you though. Just be dead (as seen in demo), sitting/ standing in a cell, or in the workers' case, crouched down on the ground "working".

Suggestion of mine to add to the solving of the puzzle.

 

It'd be neat for the deactivation switch to be "broken" and a worker working on it.

 

Link to comment
Share on other sites

Don't change the puzzle unless absolutely necessary. I like all the DF puzzles the way they are, but, go all out when it comes to adding detail.

 

An episode II-ish conveyor belt would absolutely rock, seeing the creating process of the Dark Troopers would be sweet. Don't forget one important factor though: sound. The conveyor belt should be noisy, with all kinds of working sounds throughout the converyor belt, like the moving of welder arms, etc., constructing the dark troopers.

 

The welder arms shouldn't necessarily bother Kyle to the point that he is knocked off of the conveyor belts. Also, what would be cool, is if control stations were added throughout the conveyor belts with workers working on them, or, possibly, windows along the walls of the conveyor belts where Kyle could look in and see control stations with workers going about their business (kinda like in SoF2 - in the shop level where you could look into the windows and see people working, but you couldn't enter the rooms where they were working).

Link to comment
Share on other sites

Originally posted by Master Toddy

Don't forget one important factor though: sound. The conveyor belt should be noisy, with all kinds of working sounds throughout the converyor belt, like the moving of welder arms, etc.

 

I suggested this above, and totally agree. Very noisy.

 

Originally posted by Master Toddy

windows along the walls of the conveyor belts where Kyle could look in and see control stations with workers going about their business, but you couldn't enter the rooms where they were working).

 

I like this idea. I suggest it be done, sorta like (not really a spoiler, just some architecture and secret area info)

 

 

In level 8, the Robotics factory had several rooms (windowless then, add some breakable windows in your mod please!!!), only one in which you could enter via a red key. It was full of officers and commandos.

 

You could have some officers supervising the workers in these rooms.

Link to comment
Share on other sites

  • 2 weeks later...

Where is the stuff on the belt going to go to?

 

 

If you remember, if you take the wrong fork in the conveyor belts, you'd fall. Why would they dump ore and DTs onto the ground below???

 

On Anteevy, however, it's good to see the ore fall into the refing gasses....

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...