Mandalore1 Posted December 25, 2002 Share Posted December 25, 2002 I've modeled a Lightsaber hilt, but i don't know how to get it into JK2. I'd learn how, but i only want this saber hilt, and i really don't feel like going through all the time and effort to learn all that stuff just for this one thing. If someone else knows how already, could i ask if this could be made into a .pk3 file so i could use it in an MP game? I have both the texture file and a 3DS file in a zip at this site: Saber.html If someone could get this into JK2, all i ask is to be given a copy of it, as it is now, then the person who converts it can take any and all credit and modify it in any way they want. Link to comment Share on other sites More sharing options...
Matt-Liell Posted December 25, 2002 Share Posted December 25, 2002 get PAKSCAPE and then u can zip it up yourself, so u dont have to always wait when u make a saber or anything else for jk2. to get it search http://www.google.ca for Pakscape and u'll be able to find a link to it! Link to comment Share on other sites More sharing options...
Mandalore1 Posted December 25, 2002 Author Share Posted December 25, 2002 Putting it into a pk3 file isnt all that needs to be done, is it? As it is now its only a plain .3DS file and a texture. Link to comment Share on other sites More sharing options...
Matt-Liell Posted December 25, 2002 Share Posted December 25, 2002 export it as a .md3 file then get md3 view available in the jk2 editing tools available at http://www.jediknightii.net . then import your .md3 into md3 view then export it as a .glm and pack it up! Link to comment Share on other sites More sharing options...
El Sitherino Posted December 28, 2002 Share Posted December 28, 2002 you know i did that with my saber cuz it seemed logical but it didnt work. so i just wanna know what im doing wrong im packing it right so thats not it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.