Mandalore1 Posted December 25, 2002 Posted December 25, 2002 I've modeled a Lightsaber hilt, but i don't know how to get it into JK2. I'd learn how, but i only want this saber hilt, and i really don't feel like going through all the time and effort to learn all that stuff just for this one thing. If someone else knows how already, could i ask if this could be made into a .pk3 file so i could use it in an MP game? I have both the texture file and a 3DS file in a zip at this site: Saber.html If someone could get this into JK2, all i ask is to be given a copy of it, as it is now, then the person who converts it can take any and all credit and modify it in any way they want.
Matt-Liell Posted December 25, 2002 Posted December 25, 2002 get PAKSCAPE and then u can zip it up yourself, so u dont have to always wait when u make a saber or anything else for jk2. to get it search http://www.google.ca for Pakscape and u'll be able to find a link to it!
Mandalore1 Posted December 25, 2002 Author Posted December 25, 2002 Putting it into a pk3 file isnt all that needs to be done, is it? As it is now its only a plain .3DS file and a texture.
Matt-Liell Posted December 25, 2002 Posted December 25, 2002 export it as a .md3 file then get md3 view available in the jk2 editing tools available at http://www.jediknightii.net . then import your .md3 into md3 view then export it as a .glm and pack it up!
El Sitherino Posted December 28, 2002 Posted December 28, 2002 you know i did that with my saber cuz it seemed logical but it didnt work. so i just wanna know what im doing wrong im packing it right so thats not it.
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