XSeth2kX Posted January 2, 2003 Share Posted January 2, 2003 i have my weapon coded and i have the efxs for it but now how do i tell my weapon to use the efxs i made? Link to comment Share on other sites More sharing options...
DeathPhantom Posted January 4, 2003 Share Posted January 4, 2003 do u wanna replace an existing weapon? do u have new sounds? Link to comment Share on other sites More sharing options...
DeathPhantom Posted January 4, 2003 Share Posted January 4, 2003 srry i belive i just said somethin stupid ignore me.didn't fully read ur question! Link to comment Share on other sites More sharing options...
recombinant Posted January 5, 2003 Share Posted January 5, 2003 Originally posted by XSeth2kX i have my weapon coded and i have the efxs for it but now how do i tell my weapon to use the efxs i made? Did you create the efxes? What type of weapon are you creating, if I may ask? Link to comment Share on other sites More sharing options...
XSeth2kX Posted January 5, 2003 Author Share Posted January 5, 2003 really doesnt matter now, i found out my whoel wepaon code doesnt work:( Link to comment Share on other sites More sharing options...
DeathPhantom Posted January 5, 2003 Share Posted January 5, 2003 do u want to add a wepaon or replace a weapon, cause if u adding then it not work casue none of the maps have it. Link to comment Share on other sites More sharing options...
Dark Reaper Posted January 6, 2003 Share Posted January 6, 2003 DP, there is a cheatcode called "Give all",so it doesn't matter if a map has it or not Link to comment Share on other sites More sharing options...
recombinant Posted January 6, 2003 Share Posted January 6, 2003 The "Give All" command sounds like a good solution for testing, but if one is creating a MOD with new weapons, then maps would have to be created or modified to support the new weapons, correct? Link to comment Share on other sites More sharing options...
Wudan Posted January 6, 2003 Share Posted January 6, 2003 Correct. If it is a team-based mod, you could just alter what weapons your classes start out with, that would be one solution. Link to comment Share on other sites More sharing options...
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