MASTER Siggeman Posted January 5, 2003 Share Posted January 5, 2003 I know how to replace npcs, but I've been trying to replace the different reborns and it doesn't seem to work. Either nothing changes at all or i get the model but the surface has been really screwed up. I think it might have to do with the folder name. /models/players/(model to replace) So does anyone know the correct name for the different folder/s??? Link to comment Share on other sites More sharing options...
boinga1 Posted January 5, 2003 Share Posted January 5, 2003 need more information please... Link to comment Share on other sites More sharing options...
MASTER Siggeman Posted January 5, 2003 Author Share Posted January 5, 2003 ok... when i replace an npc, i make a folder: models/players/(name of npc) in the base folder along with the npcs.cfg in an ext_data folder. but when i tried to replace the reborn boss, it doesn't work. or any reborn. the closest i got was with the regular reborn. but then all the other reborns had no skin and i could see the indivisual poygons from the mesh! (and i don't think that's good) so basically i just want to know if anyone has replaced the reborns and knows how to do it. (and then could tell me ) Link to comment Share on other sites More sharing options...
Prime Posted January 5, 2003 Share Posted January 5, 2003 If I am understanding what you want to do, it is quite easy. In my game I have replaced all the reborns (default, forceuser, fencer, etc.) with different models. I wanted to have the reborn behavior the same as the original game, so all I wanted was to change the model. This sounds like that's what you want to do, right? So to create a .pk3 that will replace all the reborns, I made a directory called models/players/reborn. Note that the skins for all variants of the reborn are in this directory. The game just looks for different .skin files in there. Now, first lets just replace the default reborn. Put the model you want to use into the above directory, and rename the skin file to model_default.skin. It's as simple as that. Then you just need to do the same thing for the other models. Put all the new skins into the above directory, and rename the .skin files to whatever reborn you want to replace. So you could end up with up to all the following skin files: model_acrobat.skin model_boss.skin model_default.skin model_fencer.skin model_forceuser.skin Then make a .pk3 file out of this directory and place it into your base directory. That will replace the old reborn skins with your new models. This works for both MP and SP. Now I have some cool dark-robed models to replace those clown-looking reborn skins. Hope that fixes your problem Link to comment Share on other sites More sharing options...
MASTER Siggeman Posted January 5, 2003 Author Share Posted January 5, 2003 thank you so much! but 1 question: i have to have EACH model's model.glm file in the folder right? again, thanks Link to comment Share on other sites More sharing options...
boinga1 Posted January 6, 2003 Share Posted January 6, 2003 if they are different models you have to put them in different directories but if they use the same model you just need that one. Link to comment Share on other sites More sharing options...
MASTER Siggeman Posted January 6, 2003 Author Share Posted January 6, 2003 well they're not different models, but different skins of the same model, so i just need 1 right? thanx Link to comment Share on other sites More sharing options...
Prime Posted January 6, 2003 Share Posted January 6, 2003 That is correct. In the directory you just need the one model file, and all the skin files. Link to comment Share on other sites More sharing options...
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