Takeoffyouhoser Posted January 7, 2003 Share Posted January 7, 2003 well, since i am well over my head in mapping, i figure lets burden myself even more and re-skin Kyle!! Why not, eh ! I have a few ideas of what I want him to appear as, but am just wondering what CAN i get away with. So, here are some questions I have... 1) Can i loose the shoulder pad ? 2) lets say I want Kyle to wear a shirt with lettering on it. Can i take a .jpg or .tga of said lettering, and import it with my paint program to the Torso area? 3) I'f I wanted Kyle to have a baseball cap on, would this require me to start modelling, too ? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 7, 2003 Share Posted January 7, 2003 1)Yes you can, simply remove it (delete the mesh itself form the hierarchy) or remove the pad with a .surf file. Option 1 requires re-weighting of the whole mesh, so i'd go with a surf file. 2)Yes, you open up Kyle's torso texture and paint over it. 3)That would require modelling, uvw mapping and re-weighting the whole mesh to the skeleton...fun isnt it? So in short, you could do 1 and 2 without any modelling software. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted January 7, 2003 Author Share Posted January 7, 2003 the only thing that looks weired, is that when i went to paint over the standard torso, it looked crappy. I guess thats normal eh ? lol This is an honest question.... Ii i paint outside the lines of the torso or any other part of the skin, does that show up in-game?? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 8, 2003 Share Posted January 8, 2003 Nope it wont show up, cuz when the mesh was unwrapped it occupied the painted space you see on the bitmaps. Link to comment Share on other sites More sharing options...
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