wannadie Posted January 8, 2003 Share Posted January 8, 2003 I've been having problems with JKRadiant, real simple problems that I cant find the answers to(I have looked for a few days). I've been reading heaps of tutorials and dl'd heaps of resource stuff but get stuck on simple stuff. * I dont get the "light intensity" box pop-up when I add a light to my map. This is what I do: right click on the map, choose "light" from the menu, and it adds a light but no pop-up box. So how do I change intensity of the light? Is there a shortcut key? I tried but cant find it. I found the entity box by pressing "N", but thats not it is it? * When I try to texture a brush, I select the brush by pressing "shift" & left-click. The brush highlights, and I choose a texture from the textures window, bottom left. Texture seems to be applied, with the brush still highlighted but, if I deselect the brush the texture is not fully applied and is removed with the deselection. So how do you keep the texture on the brush when you deselect the brush? that wastes heaps of time. please reply. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted January 8, 2003 Share Posted January 8, 2003 Well, I use GTK Radiant, and i get the light value pop up. All you need to do is select your light entitiy, open up your N key menu and type in Key: light value: 400 or whatever number you need I don't know about your texturing problem though Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 8, 2003 Share Posted January 8, 2003 Yes, GtkRadiant pops up that light intensity question on creating a light entity, JK2Radiant doesn't. The default light intensity is 300. If you want a different value then follow Takeoffyouhoser's post. What do you mean the texture is not fully applied? What do you see when you deselect the brush? If you select a brush then a texture, it is applied to all the sides of the brush but it is not sure that you will see the whole texture on a side. You may see only part of it or sometimes you see repeating the texture if the brush is a big one. To fix this select a single face (CTRL+SHIFT+LEFT CLICK) then press S to bring up the Surface Inspector and try those functions. There's a FIT button to resize the texture to fit on the face. And the others... Link to comment Share on other sites More sharing options...
ook_typhon Posted January 8, 2003 Share Posted January 8, 2003 Also make sure that you dant have two brushes ontop of one another eg. Two Brushes in the same spot that will also cause em to be like that Just click one move is away and see if there is remove one of em Link to comment Share on other sites More sharing options...
wannadie Posted January 8, 2003 Author Share Posted January 8, 2003 [Originally posted by Takeoffyouhoser Well, I use GTK Radiant, and i get the light value pop up. All you need to do is select your light entitiy, open up your N key menu and type in Key: light value: 400 or whatever number you need Oh o.k, I thought that the "light intensity" box was a different box altogether. hopefully that is solved. What do you mean the texture is not fully applied? What do you see when you deselect the brush? When I look at the selected/textured brush in the 3d view & deselect the brush , the brush goes back to untextured(& brush is deselected). Usually when a texture is successfully applied & I deselect brush, it stays on brush in 3dview. It takes about 30 tries of various things to make each texture stay on the brush when I deselect it. I want the tex to stay on when I deselect the brushes so I can do the next one, & the next one etc. This wastes so much time. Also make sure that you dant have two brushes ontop of one another eg. Two Brushes in the same spot that will also cause em to be like that Just click one move is away and see if there is remove one of em I'm sure I did'nt have two brushes on top of one another. Its a six-sided map(4 walls, ceiling, floor) with nothing in it. I have both GTKRadiant & JK2Radiant. I primarily use JKR.......should spend more time with GTK since I only use it for the "gensurf" plugin atm. thanks for help. Link to comment Share on other sites More sharing options...
Ryick Pa'tran Posted January 8, 2003 Share Posted January 8, 2003 How are you "deselecting?" Are you hitting ESC to deselect? Have you tried simply selecting something else as a means of deselecting? I always have the surface inspector (s key) open when working on textures and if you hit Apply, then there are no problems. Hope this helped, Ryick Pa'tran Proud Moreath http://www.itec-hq.com Link to comment Share on other sites More sharing options...
wannadie Posted January 8, 2003 Author Share Posted January 8, 2003 Originally posted by Ryick Pa'tran How are you "deselecting?" Are you hitting ESC to deselect? Have you tried simply selecting something else as a means of deselecting? I always have the surface inspector (s key) open when working on textures and if you hit Apply, then there are no problems. I was hitting ESC to deselect & using the "deselect" in the SELECTION menu. I tried to select something else as a means of deselecting but then two things become selected...............for the love of god man.......lol I'll try that surface inspector to apply the tex's, it sounds like it might work. Link to comment Share on other sites More sharing options...
Ryick Pa'tran Posted January 9, 2003 Share Posted January 9, 2003 I had the same problem with using Esc to deselect. Just stict to the surface inspector for texturing. Remember to hit Apply. Link to comment Share on other sites More sharing options...
Marzgog Posted January 11, 2003 Share Posted January 11, 2003 I have neither the light pop-up, thx for clearing this problem out... i have an outher problem though (and several more to come as soon as i get to know radiant a bit better). When i want to do an inverted endcap to an archway using the curve/cap/inverted endcap/inverted endcap it forms a brown func_group box instead of closing the gaps above the arch. How do i solve this? or is it supposed to be a box? i think not... but you never know... - Robert, aka. ^1Beans in tomato sauce Link to comment Share on other sites More sharing options...
Marzgog Posted January 11, 2003 Share Posted January 11, 2003 ahh... curse radiant... now it won't do the bsp/bsp fullvis function either, it just says "bad command or file name" in the Dos-prompt, and i am not trying to overwrite any other file... Warning under construction. Link to comment Share on other sites More sharing options...
wannadie Posted January 11, 2003 Author Share Posted January 11, 2003 hehe I have another prob now............. when I add a light to map, I set the intensity, make sure light is under the ceiling and compile in jk2radiant, but when I play the map, the light is small & intense up the top, even tho it spread out in jkradiant. the map looks like night time with a moon up the top(its an outside map). but..... when I compile the exact same, unaltered map in gtkradiant, the light is normal, & looks good. wtf? (I also notice gtk compiles ahelluvalot faster, but appies textures all corrupted. jk2radiant compiles slower & applies textures well.) One more thing, everytime I start GTK, I have to set its paths, it does'nt remember, damn thing. Link to comment Share on other sites More sharing options...
Eldritch Posted January 11, 2003 Share Posted January 11, 2003 Originally posted by wannadie One more thing, everytime I start GTK, I have to set its paths, it does'nt remember, damn thing. I have to wonder about these people (and their computers) who have trouble with GtK Radiant (you're not the first to have problems with it that I've seen). I've had absolutely no problems with any versions of GtK Radiant since I started mapping. For me, it works exactly like it's supposed to. Also, the newest version of GtK has a much better compiler. It's faster, renders the lightmaps more realistically, and gives much more control. Only bug I've found with it [the new version] so far is that 'func_group' does not work. Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 12, 2003 Share Posted January 12, 2003 Originally posted by Marzgog When i want to do an inverted endcap to an archway using the curve/cap/inverted endcap/inverted endcap it forms a brown func_group box instead of closing the gaps above the arch. How do i solve this? or is it supposed to be a box? i think not... but you never know... Look in Preferences \ Editing that the Select patches by bounding box is checked or not. I think it closes the gaps anyway. Originally posted by Marzgog ahh... curse radiant... now it won't do the bsp/bsp fullvis function either, it just says "bad command or file name" in the Dos-prompt, and i am not trying to overwrite any other file... Check your File \ Project setting and make sure the paths are still correct. Originally posted by Aru-Wen Only bug I've found with it [the new version] so far is that 'func_group' does not work. It does. By default the new behaviour is selected so ALT+SHIFT+LEFT CLICK is for entire func_group selection. However you can't (or just I don't know how to do it) select multiple func_groups since ALT+SHIFT+CTRL+LEFT CLICK is for multiple surface selection. You can change this in Preference \ 3D View by changing the Use paint-select in camera view from Yes to Yes (Classic Key Setup). Then it will behave like the earlier version. If it is set to Yes, then you can select whole brushes with SHIFT+LEFT CLICK by moving your cursor in the 3D view with holding down the mouse button continously (paint select). Sometimes this is the better. Link to comment Share on other sites More sharing options...
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