Zer0 Q Posted January 8, 2003 Posted January 8, 2003 I am working on a SP mod. So I want to know if there is a way to alter the available forcepowers So you can for instance use DARKRAGE or DRAIN, and is it possible to create level4/5 Forcepowers?
Darth Vader III Posted January 9, 2003 Posted January 9, 2003 4/5? I know that you cn get a powerup in the froce, if you enter to the console: setforceall 1138 But i don't know if that's what you mean...
Zer0 Q Posted January 9, 2003 Author Posted January 9, 2003 I'll check if it works, but I have seen in a MP mod where there were added level 4 forcepowers that where really stronger than the level 3, but thanks anyway
boinga1 Posted January 9, 2003 Posted January 9, 2003 i am not a coder, but i know the level 4 powers are added by editting the MP source code, and the SP source is not released. However, you can type "setforceall 4" in the console which gives tavion's saber style and lets you control people with mind trick. "setforceall 5" is the same, but also adds desann's style.
Mix_Master2k Posted January 10, 2003 Posted January 10, 2003 i dont know if what you want to do is possible since the single player code hasnt been released yet
X-treme984 Posted January 11, 2003 Posted January 11, 2003 Originally posted by boinga1 i am not a coder, but i know the level 4 powers are added by editting the MP source code, and the SP source is not released. However, you can type "setforceall 4" in the console which gives tavion's saber style and lets you control people with mind trick. "setforceall 5" is the same, but also adds desann's style. Where can you get the MP source code? Cause I am working on A MP-mod. And I want to do what Zer0 Q wanted to do in SP. Can someone help me?
Dark Reaper Posted January 11, 2003 Posted January 11, 2003 yes coding SP is impossible unless raven release's the SDK, and we know they won't. you can download the SDK at JK2files.com I think
Chandler Posted January 11, 2003 Posted January 11, 2003 MP source - http://www.jediknightii.net/files/index.php?link=file&id=951.
gw_leader Posted January 11, 2003 Posted January 11, 2003 nothing is impossible if you know assembly....need I say more.....
Dark Reaper Posted January 11, 2003 Posted January 11, 2003 impossible to code SP it is, or illegal it is
X-treme984 Posted January 12, 2003 Posted January 12, 2003 Originally posted by Chandler MP source - http://www.jediknightii.net/files/index.php?link=file&id=951. Thx man I'll see what i can do now.
X-treme984 Posted January 12, 2003 Posted January 12, 2003 alright I downloaded that file. But in which file is the force config? Can anyone help?
Chandler Posted January 12, 2003 Posted January 12, 2003 I'm sorry, I cannot help you since I'm not a coder. I can only point you to the right files.
X-treme984 Posted January 13, 2003 Posted January 13, 2003 Originally posted by Chandler I'm sorry, I cannot help you since I'm not a coder. I can only point you to the right files. Which files are the right ones. You don't have to help me with the coding. I'll find out what everything means myself.
Chandler Posted January 14, 2003 Posted January 14, 2003 Well, it should create a new directory along the lines of ..\GameData\code. Most of the stuff should be in there. As for which file is the one you're looking for; no idea.
Prime Posted January 16, 2003 Posted January 16, 2003 If all you are looking to do is configure the player's force powers, this can be done with the autoexec.cfg. If you don't want all the powers to be at level 4 or whatever, you can set each individually. For example, I have set up my singleplayer mod so that I have the same Jedi powers throughout the game. In my autoexec.cfg I have something like: helpusobi 1 setforcepush 3 setforcepull 3 setforcespeed 2 and so on. I don't remember the exact cheat codes, so you'll have to look them up. But that should allow you to configure the force abilities the way you want. Hope that is useful...
X-treme984 Posted January 19, 2003 Posted January 19, 2003 Originally posted by Prime If all you are looking to do is configure the player's force powers, this can be done with the autoexec.cfg. If you don't want all the powers to be at level 4 or whatever, you can set each individually. For example, I have set up my singleplayer mod so that I have the same Jedi powers throughout the game. In my autoexec.cfg I have something like: No I don't mean SP, I'm working on a MP mod. Like in Forcemod they made Forcepowers really stronger till Lvl 4. That doesn't just add a saberstyle, but makes it really stronger. i.e. Force jump, you couldn't jump high with lvl 3 but lvl 4 gets you really high.
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