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modeling help


svösh

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I'm new to JediknightII so go easy on me,

 

Help !!!!!!!!!!!!!!! Me :eek:

 

I have converted my .glm model file in milkshape 3d to export as .3ds

 

I have tweaked my model. saved (exported) it as .3ds (max mesh file)

 

i need to know how to covert it back to a .glm file to use in game. Have not found an exporter for this ( from .3ds to .glm ) not even milkshape 3d

 

I have the both sets of raven JkII mod editors. mod view won't open .3ds files

 

Please someone help :D

 

 

:syoda:

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Ahh if it were that easy....

 

There's a whole process involved in exporting a player model from 3D max.

 

1.You have to segment the model (if already uvw mapped)

2.Weight the mesh to the skeleton

3.Add caps

4.Send that through carcass so it can be converted to .glm.

 

There's a softimage plugin for max 4.x included in the 1st tool pack.

 

Check this link for all your questions:

http://www.planetquake.com/polycount/resources/jk2/index.shtml

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thanks Psyk0Sith

 

for your input on the matter. i checked out the link shortly after my posting.

 

i have been here many times and to many forums.

 

maybe i could pick some more brains. I want to know in your opinion what is the best game compiler Jk radient Q3radient or GtKradient and why

 

thanks again Psyk0Sith :D

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Are you talking about characters or static objects?, i assumed you were talking about a player model because of the .glm...

 

i think the engine uses .md3 files when displaying static objects (bacta, health pack...etc.) so it all depends on what you are trying to export...

 

Sorry if i gave you the wrong info :o...

 

Let me know if you have other questions.

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