yangyan Posted January 15, 2003 Share Posted January 15, 2003 I make a brush, make it a func_door, make a trigger_mutiple fire it but in the game the door keeps sliding up... and down... without delay. Someone tell me how to stop that Link to comment Share on other sites More sharing options...
DISorder Posted January 15, 2003 Share Posted January 15, 2003 If you're trying to trigger the door just by walking up to it then you dont need to make a trigger brush, if you're using a button to open it of course you do... Do you mean it is moving to fast? if it's moving to fast then hit the "n" key and enter 'speed' for the key and value of 100 (default) to go pretty fast, or like 10 to go really slow... If you mean the door opens the wrong way then to change that you hit the "n" key and then click one of the angle buttons that will say, 90, 180, up, down, etc. If either of these arent your problem, then I dont know what is, in which case, be more descriptive :-D Link to comment Share on other sites More sharing options...
Eldritch Posted January 15, 2003 Share Posted January 15, 2003 If you're using a trigger_multiple, you need to enter the key 'delay' and a value of at least 1. This will keep the door from opening and closing quickly over and over and over again. Link to comment Share on other sites More sharing options...
Dragarius Posted January 15, 2003 Share Posted January 15, 2003 You want the key 'wait' to avoid too many (crazy) firings. 'delay' is time between trigger and fire. 'wait' is time between trigger and next trigger. I use a wait of 1 or more on ALL trigger_multiples. Link to comment Share on other sites More sharing options...
Eldritch Posted January 16, 2003 Share Posted January 16, 2003 Originally posted by Dragarius You want the key 'wait' to avoid too many (crazy) firings. 'delay' is time between trigger and fire. 'wait' is time between trigger and next trigger. I use a wait of 1 or more on ALL trigger_multiples. Whoops. I meant to say wait, not delay. My bad. Link to comment Share on other sites More sharing options...
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