Marzgog Posted January 19, 2003 Share Posted January 19, 2003 I am doing everything according to most tutorials: i do the brush i want to be the water, i put the nodraw texture on all other sides than the top. Then i put a SHADER on the top, those with the white borders, right?... ...Now, i make a .pk3 file, with the compiled map, my nice cat pic texture to personalize the main hall a bit, the water texture/shader and the .arena file in they're allocated folders, i even tried to add a shaders folder with the shaderscripts to make it work, but, no... in-game it shows up as a grate-like texture, but it is not solid, it acts like water i can hop in it, but it looks like something it creates by default when it doesn't find the right texture... ...therefore, i must ask if i have to put the water shader file in a defferent folder, and why it doesn't find the basic bespin/water1 shader without it being in any folder? Link to comment Share on other sites More sharing options...
Wudan Posted January 19, 2003 Share Posted January 19, 2003 NoDraw? What sap told you to use NoDraw? On Water? Oh, and WRONG FORUM. Link to comment Share on other sites More sharing options...
PajamaSam Posted January 20, 2003 Share Posted January 20, 2003 i've had some trouble with water as well, heres how i did it: make the water brush, make the sides "caulk_nonsolid" tex. and the top and the bottom the water texture you want. it did work for me, the only problem was my water brush was in a weird shape so it confused the engine, so its best to stick to the generic square shape. as for the nodraws, but those where two different water brushes meet hope this helps -Pajama Sam Link to comment Share on other sites More sharing options...
Marzgog Posted January 20, 2003 Author Share Posted January 20, 2003 Thank you, Sam... Wudan: i read the bubba tutorial on planetquake.com, it was giving me false information about how it works, atleast it was not correct in terms of jediknight2. I read Rich Diesal's tutorial, he had a good in-depth tutorial anout liquids and fog, i am much smarter now, thank you. BTW, tell me, when i put one of those sky textures that are in radiant textured plainly as the black text "sky" on a white ground, what does it create?? Wudan: i dont get the order in this forum, in the editing central of these forums it describes the General Editing forum as follows General Editing General questions, comments, tips and tricks for those destined to expand the world of Jedi Knight II. Focus: Modeling, Skinning, Coding, and more. So i got a bit perplexed, but if it is more correct I will post questions like these in the Mapping/Levels forum... sorry to bother you. Link to comment Share on other sites More sharing options...
Wudan Posted January 20, 2003 Share Posted January 20, 2003 I'm sorry if I came across as rude / bossy. One trick that I've learned is to make a shader that is caulk, and has the same properties as your water shader (ie, same wavy surface), but I've never had to use it, so I can't attest to it. Link to comment Share on other sites More sharing options...
PajamaSam Posted January 21, 2003 Share Posted January 21, 2003 yea.. NO OFFENSE but some of the topics in this forums are a little iffy....it seems like threads are always being moved... hmph hope you got your water fixed -Pajama Sam Link to comment Share on other sites More sharing options...
The Truthful Liar Posted January 21, 2003 Share Posted January 21, 2003 Please people, use the report to moderator feature or PM me, this is the 8'th thread so far in the last fifteen minutes I've had to move in different forums all over editing central. ~Moved Link to comment Share on other sites More sharing options...
yangyan Posted January 22, 2003 Share Posted January 22, 2003 usally you don't need the nonsolid thing because the water is a shader itself and designed to be nonsolid. But you can decrease framerate. Link to comment Share on other sites More sharing options...
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