000nate Posted January 21, 2003 Share Posted January 21, 2003 everyone says to caulk everything that the players not going to see and this will improve frame-rates. But they never say why, is this because it blocks out construction of things surronded by caulk when yo8u look at them, thus not having to display as much. :Just seeing why I should use caulk Link to comment Share on other sites More sharing options...
Marzgog Posted January 21, 2003 Share Posted January 21, 2003 Caulk is a texture the compiling program will ignore: thus there will not be anything behind the brushes you actually see, thus improving framerate. -Robert Link to comment Share on other sites More sharing options...
Eldritch Posted January 21, 2003 Share Posted January 21, 2003 The general rule of thumb when caulking is this : every surface that the player can not see should be caulked. Link to comment Share on other sites More sharing options...
Suicide20 Posted January 21, 2003 Share Posted January 21, 2003 As stated above caulk is ignored in the compile process. Aka there will be not polygons associated with these with these brush sides... Link to comment Share on other sites More sharing options...
Emon Posted January 22, 2003 Share Posted January 22, 2003 SoF2Map and Q3Map2 will try to do the same thing on structural brushes only, but it never seems to work as well. Link to comment Share on other sites More sharing options...
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