Takeoffyouhoser Posted January 25, 2003 Share Posted January 25, 2003 all my doors in my level are switch activated. They close 5 seconds after opening. Now, is it possible to be able to stand in the middle of the doorway and the door will not close until you are out of the way. Is this possible with switch activated doors or do i jsut have my doors set up wrong? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 25, 2003 Share Posted January 25, 2003 I don't think you can do that if the door is triggered by anything other than the default. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted January 25, 2003 Author Share Posted January 25, 2003 i didn't think it would work. I think to get around this problem, i'll just have slow moving doors, not those super fast ones.... thanks wedge... Link to comment Share on other sites More sharing options...
Dragarius Posted January 25, 2003 Share Posted January 25, 2003 You could make the doors toggle and put additional triggers outside the doors 'space' to shut the door. Just a theory...I haven't tried this yet. Are you working on SP or MP map? Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted January 25, 2003 Author Share Posted January 25, 2003 i'm working on a single player map... its not a real big deal, really. All I need to do is make the doors alot slower than the in-game doors and it'll work out fine.... a 7 second delay along with a slow moving door will solve my problem....most players won't want to stand in a doorway for seven seconds anyhow, so i figure i'll be fine going this way. Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 25, 2003 Share Posted January 25, 2003 I made my door to open by a trigger_multiple and both the door and trigger has the same wait value. When I'm standing in the trigger, the doors never close. Maybe you can put a thin trigger where the door is so the player can't go inside the trigger when the door is closed. BUT! Like this, the trigger will trigger the door when you stand in its way and it might start to close. I'm not sure. If it does you still can use a target_delay between the trigger and the door with the same delay value as the door and trigger has for wait. Link to comment Share on other sites More sharing options...
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