arlissloveless Posted January 26, 2003 Share Posted January 26, 2003 Greetings , I have a little problem - I'm not so experienced with 3DS so I use Milkshape to remodel weapons . I've modified the e-11 to match the droid blaster from EpII but ingame there are no textures and I missed the tagging - I 'm not familiar with it !! The other project is the clone rifle - I changet the textures and I added some extras to the model but the game crashes . Could anyone Help me with this problem . I searched the net for tuts and found nothing ?! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 26, 2003 Share Posted January 26, 2003 This belongs in the general editing forum... Have you re-used the tags from the gun you imported? When you export make sure your .qc file and textures point to the right dir... base\models\weapons or somthin You could always use the .md3 viewer from raven to load up your .skin file and re-save the model. Make sure your textures have the right size (like 256x512 or 512x512) That's all i can think of. Link to comment Share on other sites More sharing options...
Scarlett Posted January 27, 2003 Share Posted January 27, 2003 i need some help with the tags too. One problem i'm having, is that the tags are showing up in-game.. i guess this means that the engine isn't recognizing them for some reason. Which would also probably explain the next problem as to why the flash isn't emiting from the gun either. It recognizes the tags, for weapons: *flash and *weapon as far as i know. That is correct is it not? Is there something special you need to do in MD3View to enable them or something? When i export out as Ghoul2 it says "*default" on the second line... i got the impression that should be set as maybe "*weapon" or something. Of course that's just a guess... Link to comment Share on other sites More sharing options...
arlissloveless Posted January 27, 2003 Author Share Posted January 27, 2003 a new problem I have .The game load sthe blaster model but it's not textured .In the *qc file everything points right . And one other thing - there are no flashes from the both weapons I make The modified clonetrooper rifle has no flash ...the textures and *efx files are right!?!?!? What can I do ... Link to comment Share on other sites More sharing options...
Scarlett Posted January 27, 2003 Share Posted January 27, 2003 Why don't you post the paths you have setup in .qc file.. just to make sure. You don't want to include "Base" in the path, for example. You're probably having the same problem i am with the flashes... are the tags on the models showing up in-game too? Link to comment Share on other sites More sharing options...
arlissloveless Posted January 28, 2003 Author Share Posted January 28, 2003 the 1st try /models/weapons2/blaster_r/blaster_r.jpg md3view opinion - can't find /models/skin/skin.tga 2nd try copy all to x:\jk2\base\....etc. the install path then I built a *.skin file but then md3view says - can't find blaster_r.jpg Link to comment Share on other sites More sharing options...
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