hello*nasty Posted February 1, 2003 Share Posted February 1, 2003 Right my very basic map compiles ok, but once I try to load it in JK2 the game quits down to the remote console, this is the entire log: http://valandil.sourceforge.net/monkeyboy/JK2.htm Can anyone tell me why my map isnt loading?. I have tried compiling one of the sample maps and they all work fine, my map is very basic and I cannot find any obvious errors, if you want you can e-mail me and i will send u the .map or contact me on MSN Messenger @ billylowe@hotmail.com thx Link to comment Share on other sites More sharing options...
Bell Posted February 5, 2003 Share Posted February 5, 2003 you most likely have a jpeg texture that is the wrong size or you used progressive encoding to save your levelshot. Link to comment Share on other sites More sharing options...
Shadriss Posted February 5, 2003 Share Posted February 5, 2003 I dunno where Bell got his idea, but I dont think it's the levelshot. If a levelshot is done incorrectly, it just doesnt show up in the screen. THe level would still load correctly. (Edit) Nor could it have been an incorrectly sized texture - again, the level would load correctly and the texture would be displayed as a grey and white grid. (end Edit) However, at the bottom of the list, this line caught my eye : Requested feature was omitted at compile time Now, ,I've never seen it before, but it came right after some Open_GL file type stuff. It makes me think that you did something with the map itself when you compiled that turned off a feature. *shrug* No idea what it was... but just to idiot check, you DID do a FULL compile? Not a relight, fastvis only, or some other such? Link to comment Share on other sites More sharing options...
Bell Posted February 5, 2003 Share Posted February 5, 2003 got it here http://www.quake3world.com/ubb/Forum6/HTML/018519.html sounds like its not the rite solution though lol it wouldn't have to do with sp entities being placed in mp maps or vice versa?? Link to comment Share on other sites More sharing options...
Shadriss Posted February 6, 2003 Share Posted February 6, 2003 Now THAT could be a valid issue. Hello, make sure that you are using the proper entity set... It'll be listed under "Preferances". If you are using the wrong set (If you were using SP entities in an MP map) the entities that aren't used by the MP side would be omitted... and thus, couldn't be called up because they were nevermade a part of the map. That's a good thought, Bell. Link to comment Share on other sites More sharing options...
hello*nasty Posted February 6, 2003 Author Share Posted February 6, 2003 I don't think it could be a levelshot Well, it was. Following a tutorial @ RichDiesal's JK2Radiant Mapsource I was told that to get higher quality levelshots you should take a screenshot and resize it. Obviously screenshots are .jpg and levelshots - .tga. Re-saving my levelshots fixed the problem. Thanks for all the help though guys. Link to comment Share on other sites More sharing options...
Shadriss Posted February 6, 2003 Share Posted February 6, 2003 Glad you got it worked out - but levelshots do NOT need to be TGA. All of mine have been JPGs. Good luck! Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 7, 2003 Share Posted February 7, 2003 Originally posted by Shadriss Now THAT could be a valid issue. Hello, make sure that you are using the proper entity set... It'll be listed under "Preferances". If you are using the wrong set (If you were using SP entities in an MP map) the entities that aren't used by the MP side would be omitted... and thus, couldn't be called up because they were nevermade a part of the map. That's a good thought, Bell. Aaaaaand, if you take a close look on that log you can see that it is the SP executable, and you probably wanted to load your MP map. Or not? Sometimes it works with no problem. I said sometimes. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 7, 2003 Share Posted February 7, 2003 Whenever you see that error, you have saved a JPG using progressive-method. It can be fixed by either saving it as a TGA, or not saving it using progressive-method. It has nothing to do with the levelshot, ANY JPG your map uses can cause this. Link to comment Share on other sites More sharing options...
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