boinga1 Posted February 2, 2003 Share Posted February 2, 2003 OK, i go to compile and it simply doesn't! it runs the compiler and all, and pretends that it worked, then when i try to load it, it can't find the ^&*ing map!! here's the pathetic excuse: ================== Running bsp command... C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/bespin_esb.map C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/bespin_esb.map C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/bespin_esb.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader Loading map file c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/bespin_esb.map entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/bespin_esb.map WARNING: Couldn't find image for shader textures/bespin/sky Entity 0, Brush 240: mirrored plane WARNING: Couldn't find image for shader noshader writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/bespin_esb.prt NumPoints (76) exceed MAX_POINTS_ON_WINDING (64). Sample points: (-128.00 2976.00 1040.00) (528.00 2976.00 1040.00) (1008.00 2976.00 1040.00) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/bespin_esb.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- fastvis = true reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/bespin_esb.bsp c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/bespin_esb.bsp could not be found completed. Run time was 0 hours, 0 minutes and 37 seconds help please? i don't understand the lingo. Link to comment Share on other sites More sharing options...
Bell Posted February 5, 2003 Share Posted February 5, 2003 k may be 2 things, the entity 0 error means you may have the sides of a brush so that 2 of the sides are on the same plane. you can open the map file in notepad and just delete brush 240. max points on winding means you have a bunch of intersecting brushes or a complex brush that has more than 64 verts on the same plane. just find out where is is and adjust to reduce it. this often happens when you have one giant wall and several brushes intersecting that wall or you get fancy with building a rock cliff or something. Link to comment Share on other sites More sharing options...
Shadriss Posted February 5, 2003 Share Posted February 5, 2003 The Max Points on winding is the most likely culprit. Bell is correct about it... and I KNOW I explained this to you once before. Check on the RichTut Thread... I think that's the other place you posted this problem... Link to comment Share on other sites More sharing options...
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