-Chrono_MOT- Posted February 4, 2003 Share Posted February 4, 2003 Has anyone here figured out how to put a timer on brushes and effects yet? I'm trying to make something similar to ffa_deathstar's "beam of death" but I want it to switch off on its own. How would I make it so that my trigger_hurts and effects turn off on their own so I don't have to keep pressing it? This is what I have: trigger_multiple : trigger_hurt (x6) -> target_speaker -> fx_runner Otherwise, the sound will play every time someone triggers it (to turn it off). Someone give me a hand here Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 5, 2003 Share Posted February 5, 2003 Use func_timer to trigger those things. To make something on, use a target_activate, to turn off, use a target_deactivate. So. you have an fx_runner, a target_speaker, and a trigger_hurt. Forget the trigger_multiple. Give these things the same targetname say "beam". Place a func_timer and set the time between the ON times. For example 20 seconds. Place a target_activate. Target the func_timer to the target_activate, and that to the other 3 entity. So this will turn them on periodically. Now make a target_delay. Give it the same targetname as the target_activate has, so they will be fired at the same time by the func_timer. Give the target_delay a time which will be the interval how long the beam is on. Now make a target_deactivate. Target it to the 3 original entity, and target the target_delay to this new target_deactivate. Hope I didn't make any errors. Link to comment Share on other sites More sharing options...
Shadriss Posted February 5, 2003 Share Posted February 5, 2003 Ah-HA! Another new mapping trick I've learned... Wish I'd known how to do this a long time ago... this could make setting up a few things I've tried in the past actually WORK! THanks, Les... and thanks CHrono for asking the question! Link to comment Share on other sites More sharing options...
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