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how to create an island?


Johnny-Rico

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If your talking about the shape of the island, just don't make one huge curve bump type thing that sticks out of the water. You are limited to so many planes on a object. You will know because you will get an error that says max patch planes has been reaches (2048) So you can't create one curved brush thats really big (sticking out of some water) So you'll have to be creative. I would say just make a huge flat strip of land (rectangle or square) and just add some small hills and such with some curves. I would also maybe give the edges a curvy look by using a whole bunch of smaller curves (to avoid max patch plane, or like I like to call it for short mpp) I'm still not quite so sure what your asking though could you clarify the ?

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You will have to ask somebody else about the skies. But what do you mean by small - medium. Because if you create a curved island you won't be able to make it any bigger than a thousand units guarenteed and thats stretching it. (That is before you get the error on max patch planes.

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Islands, hmm, exactly how big IS "medium"? If it's fairly small and you don't have too much on it, you could do it simply by making a simple patch mesh and moving the inner vertices so they stick out of your water brush. That'll give you a nice, rounded island. If you want to make a really big island, then make the basic outlines of it from rectangular brushes (above water level), and then put patches in for the coastlines. Just make the patches start at the top of your island brush and go to the bottom of the water.

 

Custom skies...well, first, you use a program like Terragen to create your landscape. Then, you'll need 6 square images (512x512 or 1024x1024 or the like), facing at 90-degree angles to each other: front, back, left, right, up, and down. Name them as follows: xxx_ft, xxx_bk, xxx_lf, xxx_rt, xxx_up, and xxx_dn. Then, amke yourself a shade file, according to the following template:

 

textures/YOURMAP/YOURSKYNAME
{
qer_editorimage	textures/skies/sky.tga
surfaceparm	sky
surfaceparm	noimpact
surfaceparm	nomarks
notc
q3map_nolightmap
skyParms	textures/YOURMAP/YOURSKY 512 -
}

 

All you need to do is change YOURMAP to your map name (or whatever texture set you want the sky to appear under), YOURSKYNAME to whatever you want you sky's name to be, and YOURSKY to whatever you named your sky as before ("xxx" above - the filename without the _ft attached). Also, change the "512" to the dimensions of your sky picture.

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