000nate Posted February 5, 2003 Share Posted February 5, 2003 I was wondering. The splashing effect you see in the water of yavin swamps is this caused by efx files or does this just happen becuase the rain hitting the water? Link to comment Share on other sites More sharing options...
irishpump Posted February 5, 2003 Share Posted February 5, 2003 isnt it just one of the water textures? You know how some have more waves then others or how there are waterfall types. I think its just a texture you would use with rain entity to keep the "realism" intact. Link to comment Share on other sites More sharing options...
Shadriss Posted February 6, 2003 Share Posted February 6, 2003 I believe that splashing effect is part of the rain effect itself. As long as it's hitting a water brush, it makes it. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 7, 2003 Share Posted February 7, 2003 Here is one of the water shaders of Yavin: textures/yavin/water1_2sided { qer_editorimage textures/yavin/water1 q3map_tesssize 256 surfaceparm nonsolid surfaceparm water surfaceparm fog surfaceparm trans q3map_material Water q3map_nolightmap q3map_onlyvertexlighting fogparms ( 0.105098 0.147157 0.0431373 ) 128.0 cull disable { map textures/yavin/water1 blendFunc GL_ONE GL_ZERO rgbGen exactVertex alphaGen const 0.9 tcMod turb 0 0.08 0.04 0.08 tcMod scroll -0.05 -0.001 } { map textures/yavin/water_test blendFunc GL_DST_COLOR GL_ZERO tcMod turb 0 0.1 0.4 0.09 } [b] { clampmap gfx/sprites/rainring2 surfaceSprites effect 1 1 48 300 ssFademax 600 ssVariance 2 1 ssFaceup ssFXDuration 800 ssFXGrow 10 10 ssFXAlphaRange 1 0 ssFXWeather blendFunc GL_ONE GL_ONE detail } { clampmap gfx/sprites/bubble2 surfaceSprites effect 0.6 0.45 48 300 ssFademax 600 ssVariance 1 1 ssFXDuration 800 ssFXGrow 2 2 ssFXAlphaRange 0.2 0.5 ssFXWeather blendFunc GL_ONE GL_ONE detail }[/b] { clampmap gfx/sprites/fog surfaceSprites effect 20 8 50 200 ssFademax 1300 ssFadescale 2 ssVariance 2 1 ssWind 10 ssFXDuration 5000 ssFXGrow 2 2 ssFXAlphaRange 0.75 0 blendFunc GL_ONE GL_ONE detail } } Look at the bold text. The first stage makes the rainrings on the surface with surface sprites, the second one the bubbles. So the splash effect caused by rain is part of the water shader. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 7, 2003 Share Posted February 7, 2003 No, it isn't. Not in all cases. You can make a splash effect using some of the efx files you can find in the /env directory. And the ring you are referring to is the one that displays when the player is above the surface. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 7, 2003 Share Posted February 7, 2003 OK, you are right, then say this way: since the question was splash effect caused by rain and not that caused by player in my interpretation, I gave an answer for that. Link to comment Share on other sites More sharing options...
000nate Posted February 7, 2003 Author Share Posted February 7, 2003 thanks for your help. Link to comment Share on other sites More sharing options...
Crazy_Ivan Posted February 9, 2003 Share Posted February 9, 2003 how would I incorporate rain into a MP map? I know its probably some shader or something...anyone know how "that guy" got rain into the Kaminoan Landing Platform? Link to comment Share on other sites More sharing options...
000nate Posted February 10, 2003 Author Share Posted February 10, 2003 I'm not sure how you incorperate rain for mp but I do know how to do it for sp. This may still work for mp but I'm not sure. All you have to do is create a brush and inside of that brush will be rain. And texture that brush with outdoor. Its in the system textures. Now put a fx_rain inside of the outside brush. this should create rain where ever the outside brush is. :But again I only know it works with sp it might work with mp or not I don't know. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 10, 2003 Share Posted February 10, 2003 It doesn't work for MP. Those were shaders or effects. If shaders, then there is Particle Studio to make them. Link to comment Share on other sites More sharing options...
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