Crazy_Ivan Posted February 7, 2003 Posted February 7, 2003 is there any way to make a door swing....as if on hinges? And my second question is about lighting On those lights (you can see in Dad*Mad's Snow pack) where you look and can see a prism of light emitting from the actual light. This probably isnt a good enough description but umm.....Well I use a Beam shader to make the light but what textures do I put on the top (side touching actual light) and the side farthest from the light perpendicular to it?
Shadriss Posted February 7, 2003 Posted February 7, 2003 First, No. There IS a modification being worked on that allows this, but it cannot be done with the unnmodified version. Second, nothing. In fact, I personally, dont use an actual brush for this. I use a square cylinder and line it up for the effect. That way, I can still walk THROUGH the light beam.
Dea Posted February 7, 2003 Posted February 7, 2003 I think you can actually make a swinging door using a func_pendulum, and some entities like target_activate, target_deavtivate, target_delay etc.
-Chrono_MOT- Posted February 7, 2003 Posted February 7, 2003 I was just going to suggest that Dea. Great minds think alike
Dragarius Posted February 8, 2003 Posted February 8, 2003 You didn't specify SP or MP. In SP you can make a door work practically any way you want with a script.
Crazy_Ivan Posted February 17, 2003 Author Posted February 17, 2003 Its a MP map......which means it doesnt have a Target_activate or a target_deactivate
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