Darth_Rommel Posted August 7, 2001 Share Posted August 7, 2001 Awesome, hopefully they will intergrate stuff like that in the game Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 7, 2001 Share Posted August 7, 2001 to add stun traps or cloaking would totally help in making gb diff. from AoK. however, i'm not sure if that will happen but i asked blue and i'll see the response..... Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 7, 2001 Author Share Posted August 7, 2001 I read the thing on those troopers, and found that the building to produce mounted units has a bit of a...well.... lame name. Come on.... a 'nursery' ? That sounds like they breed baby dewbacks in diapers there and then send them out to 'explore the free world' (only to find out they'll get shot to hereafter very quickly... ) Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 7, 2001 Share Posted August 7, 2001 Yeah, i was wondering about that too. But i guess we'll just have to get used to it. I mean, what can we do? Link to comment Share on other sites More sharing options...
Guest ZeroXcape Posted August 22, 2001 Share Posted August 22, 2001 Originally posted by Paragon_Leon I read the thing on those troopers, and found that the building to produce mounted units has a bit of a...well.... lame name. Come on.... a 'nursery' ? That sounds like they breed baby dewbacks in diapers there and then send them out to 'explore the free world' (only to find out they'll get shot to hereafter very quickly... ) There could have been a worse name I guess, hehe... Link to comment Share on other sites More sharing options...
Guest corranhorn Posted August 26, 2001 Share Posted August 26, 2001 Hey, AOK runs slowly with about 1000 on a P3 600, it clunks. Frame... *5 seconds later* frame. I don't think it is the graphics that's the problem, I think it's the AI for 500 computer units, but the flashbacks on that would work perfectly, yet another use of it, but mabye GB could buffer the AI some in early game when no contact has been established. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 26, 2001 Share Posted August 26, 2001 Yeah, just today i had about 130 longbowmen in a tight group and it really started to slow down. I performed a group of tasks (drag clicking, assigning a group, and moving) and by the time i had finished clicking, the comp game had just started on the forst task, and then finished a couple of seconds later. It didn't last long though, but still.... I'm running a P2 450, BTW, but i'm hoping to change that soon Link to comment Share on other sites More sharing options...
Guest corranhorn Posted August 26, 2001 Share Posted August 26, 2001 If the pop limit is 200 and you have 8 players, you have about 1600 units, that could slow any computer down. Mabye U people don't realize, but 1500 times 8 is not a small number. About Cossaks, how many players can you have and can it do single player? larger pop limits are nice, but you might need a dual 1.8 to get that many, and in multiplayer, they send info for about 1600 units down a phone line. I doubt DSL or cable or T1-5 could handle that. Link to comment Share on other sites More sharing options...
JEDI_MASTA Posted August 28, 2001 Share Posted August 28, 2001 man where is your head today (oh sorry i forgot to put it on) u had the same number of units in aok and sometimes even more ex converting can get u over pop limit Link to comment Share on other sites More sharing options...
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