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Sky emmiting light problem


Livingdeadjedi

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Ok this is very odd.

Ive made a sky but it emits NO LIGHT ??

 

Basically

 

ive taken the bespin sky textures and made them blue then saved them as

 

Bespinsky_up , bespinsky_dn etc

 

this is the shader for it

 

textures/skies/bespinblue_light

{

qer_editorimage textures/skies/bespinblue.tga

q3map_surfacelight 10

sun 1 1 1 200 0 70

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

notc

q3map_nolightmap

skyParms textures/skies/bespinsky 512 -

}

 

I basically copied the artus_light shader then resaved it as the new name.

 

Now i tried the artus light shader and in the level the lights work.

But on copying this and doing a new shader and textures.

I go into game, the sky shows up perfectly but the light is not there ????? is jk2 radiant going wrong. or is shader ed 2 a pile of rubbish ?

Help me Oh wise ones

 

:D

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In the shaders directory under base, make sure that your shader is in shaderlist.txt

 

Are you using Q3map2?

 

Skip the shader bs and make your sun by making a point light (ANYWHERE in your level) and add a _sun key to the light and a value of 1

 

Then, q3map2 uses that as the sun (you can have more than 1 sun, too), and uses the light values and color values to determine the color. It takes angles from what the light is pointed at.

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