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targeting an info_player_intermission at anything but an info_notnull


wedge2211

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I want to make the info_player_intermission in my level rotate slowly...so I put some path_corners in a circle around it, linked them, made an origin brush into a func_train (cause I don't need anything but an origin), and then targeted the info_player_intermission at the func_train, hoping that the player view would just follow this invisible train around the circle. Instead, when I devmap'ed, I got an error that looked something like "Warning! SV_brush_model: NULL." Is there any other way I can get the intermission entity to "spin," or is it stuck facing one direction only?

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I certainly have never done anything like that, and I don't even use func_trains; so I can only ask: do func_trains need to have some piece of brush with them, like func_static does? Like a small piece of caulk or some other stuff (in addition to origin brush)? This is just a thought, because your error message sounds so familiar...

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Okay, the error I got WAS connected with my train being composed of only an origin brush. I recompiled with an origin brush and a small caulk brush, and it worked, but rather than spinning, the info_player_intermission simply pointed at the initial position of the train (the first path_corner). Just in case anyone's wondering what happened.

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