wedge2211 Posted February 11, 2003 Share Posted February 11, 2003 I want to make the info_player_intermission in my level rotate slowly...so I put some path_corners in a circle around it, linked them, made an origin brush into a func_train (cause I don't need anything but an origin), and then targeted the info_player_intermission at the func_train, hoping that the player view would just follow this invisible train around the circle. Instead, when I devmap'ed, I got an error that looked something like "Warning! SV_brush_model: NULL." Is there any other way I can get the intermission entity to "spin," or is it stuck facing one direction only? Link to comment Share on other sites More sharing options...
lassev Posted February 12, 2003 Share Posted February 12, 2003 I certainly have never done anything like that, and I don't even use func_trains; so I can only ask: do func_trains need to have some piece of brush with them, like func_static does? Like a small piece of caulk or some other stuff (in addition to origin brush)? This is just a thought, because your error message sounds so familiar... Link to comment Share on other sites More sharing options...
wedge2211 Posted February 12, 2003 Author Share Posted February 12, 2003 hmm, I'll try that. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2003 Author Share Posted February 13, 2003 Okay, the error I got WAS connected with my train being composed of only an origin brush. I recompiled with an origin brush and a small caulk brush, and it worked, but rather than spinning, the info_player_intermission simply pointed at the initial position of the train (the first path_corner). Just in case anyone's wondering what happened. Link to comment Share on other sites More sharing options...
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